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What needs to be fixed/improved in d20 Modern?
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<blockquote data-quote="Kheti sa-Menik" data-source="post: 4346543" data-attributes="member: 22721"><p>I suppose we won't see eye to eye, Mustrum_Ridcully. I think in fact we're as diametrically opposed on our views of 4e as can be. But that's cool. We're talkin' bout D20 Modern. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p></p><p>I don't have a solution to the wealth system question. I know I just don't like it. I don't think I'd like counting dollars and sense....although I am a notorious book/record keeper so who knows, I may not mind it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I think there should be tradeoffs. If you're good at one thing, you should be less good at others. If you're good at combat, then out of combat you should be a little weaker. If your strengths lie in skill use, then maybe social things and combat things should be your weaknesses. </p><p>I don't want PCs (either DMing for or playing as one) that are all strengths and no weaknesses. They don't strike me as realistic at all and don't make for an interesting game. </p><p></p><p></p><p>I just thought of one of my biggest peeves: I don't think anything should have a static DC. </p><p>The two biggest that come to mind are:</p><p>The Reflex DC for autofire</p><p>The Fort DC for massive damage saves</p><p></p><p>Characters' abilities increase over time, having these DCs not scale makes them meaningless. I don't mean the the DCs should scale with the PCs' power, more with the situation that causes the save.</p><p>Examples: The DC to save against massive damage should scale based on how much damage was done. The DC for autofire ought to based on some kind of attack roll combined with some reflection of the shooter's skill in using that firearm. </p><p>I'm sure other folks, such as Vigilance, could come up with something better.</p><p></p><p>The number of skills is just about right. I like separate skills for moving silent vs moving unseen. Seeing and listening are not the same, why dump them into some kind of perception hackjob?</p></blockquote><p></p>
[QUOTE="Kheti sa-Menik, post: 4346543, member: 22721"] I suppose we won't see eye to eye, Mustrum_Ridcully. I think in fact we're as diametrically opposed on our views of 4e as can be. But that's cool. We're talkin' bout D20 Modern. :cool: I don't have a solution to the wealth system question. I know I just don't like it. I don't think I'd like counting dollars and sense....although I am a notorious book/record keeper so who knows, I may not mind it :) I think there should be tradeoffs. If you're good at one thing, you should be less good at others. If you're good at combat, then out of combat you should be a little weaker. If your strengths lie in skill use, then maybe social things and combat things should be your weaknesses. I don't want PCs (either DMing for or playing as one) that are all strengths and no weaknesses. They don't strike me as realistic at all and don't make for an interesting game. I just thought of one of my biggest peeves: I don't think anything should have a static DC. The two biggest that come to mind are: The Reflex DC for autofire The Fort DC for massive damage saves Characters' abilities increase over time, having these DCs not scale makes them meaningless. I don't mean the the DCs should scale with the PCs' power, more with the situation that causes the save. Examples: The DC to save against massive damage should scale based on how much damage was done. The DC for autofire ought to based on some kind of attack roll combined with some reflection of the shooter's skill in using that firearm. I'm sure other folks, such as Vigilance, could come up with something better. The number of skills is just about right. I like separate skills for moving silent vs moving unseen. Seeing and listening are not the same, why dump them into some kind of perception hackjob? [/QUOTE]
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