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What needs to be fixed/improved in d20 Modern?
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<blockquote data-quote="MINI" data-source="post: 4358112" data-attributes="member: 49525"><p>Wealth is my biggest problem with d20 modern. In terms of story alone its very cool and meaningful to find a briefcase full of cash or credits that are worth something, or even a chest full of bars of gold. But opening a briefcase and seeing a power up for a +2 wealth bonus, well that's lame.</p><p></p><p>I also think the menace manual could have been done better. Its been mentioned and as a lazy GM I pay the publisher big bucks to set up the majority of my antagonists for me. I still like the idea of a creature factory but 80% of my antagonists should be made up for me in a manual I can buy. Finally i would lose things like goblins and kobolds in D20 modern and lookto replace them with multitudes of modern counterparts such as alien races, varieties of thugs, robots and all things modern. I found when I was running d20 modern I had to pick my monster carefully so it would not seem like a modern day version of DnD. This goes back to the game not being DnD's little brother. Let it offer up some cool plot twists and enemies that the other does not, will not or simply cannot.</p><p></p><p>Lastly how about the company puts out some creative online tools and map genrators. DnD has campaign cartographer. How about a program thats spits out images that look like real factories, modern day restaurants, hotels and whatever else is needed. This would be a great help as well.</p></blockquote><p></p>
[QUOTE="MINI, post: 4358112, member: 49525"] Wealth is my biggest problem with d20 modern. In terms of story alone its very cool and meaningful to find a briefcase full of cash or credits that are worth something, or even a chest full of bars of gold. But opening a briefcase and seeing a power up for a +2 wealth bonus, well that's lame. I also think the menace manual could have been done better. Its been mentioned and as a lazy GM I pay the publisher big bucks to set up the majority of my antagonists for me. I still like the idea of a creature factory but 80% of my antagonists should be made up for me in a manual I can buy. Finally i would lose things like goblins and kobolds in D20 modern and lookto replace them with multitudes of modern counterparts such as alien races, varieties of thugs, robots and all things modern. I found when I was running d20 modern I had to pick my monster carefully so it would not seem like a modern day version of DnD. This goes back to the game not being DnD's little brother. Let it offer up some cool plot twists and enemies that the other does not, will not or simply cannot. Lastly how about the company puts out some creative online tools and map genrators. DnD has campaign cartographer. How about a program thats spits out images that look like real factories, modern day restaurants, hotels and whatever else is needed. This would be a great help as well. [/QUOTE]
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What needs to be fixed/improved in d20 Modern?
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