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What needs to be fixed/improved in d20 Modern?
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<blockquote data-quote="genshou" data-source="post: 4359869" data-attributes="member: 13164"><p><strong>Re: OP</strong></p><p></p><p>1. Autofire.</p><p><em>Still looking for a good way to do this.</em></p><p>2. Iterative attack rate with all firearms (but especially handguns) at lower levels (I can only pull the trigger on my pistol once every 6 seconds until I'm a 12th-level Smart/something Smart-oriented?!).</p><p><em>I use the Modern20 fix for this. Since I have a similar mechanic in 3.x for bows, and the Rapid Shot/Double Tap feats in tandem allow for up to 6 bullets fired per round with semi-automatic, having two semi-automatic firearm attacks per round works well enough.</em></p><p>3. Nonlethal damage (MOAR LIEK NONLETHAL NUFFIN').</p><p><em>Fixed with a simple house rule. MDT=Con OR current hp, whichever is lower. This makes a heavily injured hero or a typical 1st-level Smart ordinary have to roll a save if you clock him for 3 nonlethal with a club or just a good punch, but uninjured, high-level characters take a good ambush strike or a critical hit to be one-shotted, as it should be.</em></p><p>4. No distinction between starting occupation and current occupation.</p><p><em>Fixed with Modern20's Backgrounds and Occupations; vastly superior to d20 Modern's approach, especially with the addition of Perks.</em></p><p>5. Wealth sucks. Period.</p><p><em>I try a different fix every campaign. So far my favourite is a fan-made conversion of the Wealth mechanic for SWd20, with a few personal house rule adjustments, but I've gone the "count your coppers" approach as well and ignored the complexities of modern finance, and everything worked out fine.</em></p><p>6. d20 Future's Starships chapter. The entire thing is an unforgivable mess derived from a much superior Alternity Warships base.</p><p><em>Since I don't run starship-based games, I don't really give a damn. At one point, however, I was rewriting the entirety of Alternity Warships to use d20 System's task resolution mechanic.</em></p></blockquote><p></p>
[QUOTE="genshou, post: 4359869, member: 13164"] [b]Re: OP[/b] 1. Autofire. [I]Still looking for a good way to do this.[/I] 2. Iterative attack rate with all firearms (but especially handguns) at lower levels (I can only pull the trigger on my pistol once every 6 seconds until I'm a 12th-level Smart/something Smart-oriented?!). [I]I use the Modern20 fix for this. Since I have a similar mechanic in 3.x for bows, and the Rapid Shot/Double Tap feats in tandem allow for up to 6 bullets fired per round with semi-automatic, having two semi-automatic firearm attacks per round works well enough.[/I] 3. Nonlethal damage (MOAR LIEK NONLETHAL NUFFIN'). [I]Fixed with a simple house rule. MDT=Con OR current hp, whichever is lower. This makes a heavily injured hero or a typical 1st-level Smart ordinary have to roll a save if you clock him for 3 nonlethal with a club or just a good punch, but uninjured, high-level characters take a good ambush strike or a critical hit to be one-shotted, as it should be.[/I] 4. No distinction between starting occupation and current occupation. [I]Fixed with Modern20's Backgrounds and Occupations; vastly superior to d20 Modern's approach, especially with the addition of Perks.[/I] 5. Wealth sucks. Period. [I]I try a different fix every campaign. So far my favourite is a fan-made conversion of the Wealth mechanic for SWd20, with a few personal house rule adjustments, but I've gone the "count your coppers" approach as well and ignored the complexities of modern finance, and everything worked out fine.[/I] 6. d20 Future's Starships chapter. The entire thing is an unforgivable mess derived from a much superior Alternity Warships base. [I]Since I don't run starship-based games, I don't really give a damn. At one point, however, I was rewriting the entirety of Alternity Warships to use d20 System's task resolution mechanic.[/I] [/QUOTE]
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