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What needs to be fixed/improved in d20 Modern?
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<blockquote data-quote="JPL" data-source="post: 4364292" data-attributes="member: 1964"><p>I think the Star Wars SAGA rules are a pretty good engine for d20 Modernish stuff. I tooled around a little bit with an adaptation that used the four classes from Alternity --- </p><p></p><p>Diplomat --- similar to the SAGA noble</p><p>Free Agent --- similar to the SAGA scoundrel and scout</p><p>Combat Spec --- similar to the SAGA soldier</p><p>Tech Op --- all the technical / scientific stuff from the various classes</p><p></p><p>Plug the Craft rules back in there, use the d20 Modern list of Knowledge skills, and you're off to a good start. Many of the SAGA advanced classes would be appropriate, too. Use skill challenges from 4th Edition. </p><p></p><p>d20 Modern 2.0 would benefit greatly from some "genre" rules a la Spycraft 2nd Edition --- a little list of rules mods that will make your d20 Modern game more gritty, or more Hong Kongy, or more pulp, or more horror.</p><p></p><p>To me, the big question is whether WOTC should go with a straightahead modern action game, or do something like Urban Arcana which could pretty much be marketed as "modern-day D&D". While I'd prefer the former, the latter could be a big seller.</p></blockquote><p></p>
[QUOTE="JPL, post: 4364292, member: 1964"] I think the Star Wars SAGA rules are a pretty good engine for d20 Modernish stuff. I tooled around a little bit with an adaptation that used the four classes from Alternity --- Diplomat --- similar to the SAGA noble Free Agent --- similar to the SAGA scoundrel and scout Combat Spec --- similar to the SAGA soldier Tech Op --- all the technical / scientific stuff from the various classes Plug the Craft rules back in there, use the d20 Modern list of Knowledge skills, and you're off to a good start. Many of the SAGA advanced classes would be appropriate, too. Use skill challenges from 4th Edition. d20 Modern 2.0 would benefit greatly from some "genre" rules a la Spycraft 2nd Edition --- a little list of rules mods that will make your d20 Modern game more gritty, or more Hong Kongy, or more pulp, or more horror. To me, the big question is whether WOTC should go with a straightahead modern action game, or do something like Urban Arcana which could pretty much be marketed as "modern-day D&D". While I'd prefer the former, the latter could be a big seller. [/QUOTE]
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