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General Tabletop Discussion
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What needs to be fixed in 5E?
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<blockquote data-quote="RangerWickett" data-source="post: 5703608" data-attributes="member: 63"><p>I'd personally like magic gear to no longer have a mechanical effect on attack bonuses or defenses. It makes it easier to balance encounters when the party is ill-equipped, or to still run a fair game if you decide to go Monty Haul.</p><p></p><p>I'd like to borrow some of the rules from Gamma World, so you can use Str or Con to make heavy weapon attacks, and Dex or Int to make light weapon attacks. Or else put something in so that PC attack bonuses are less dichotomous. </p><p></p><p>Right now a typical fighter is completely loathe to pull out a bow against distant opponents, because his attack bonus is so much weaker, and he has no ranged powers. He'd rather sprint across open terrain to close to melee. I'm fine with PCs deciding to do that, but it should be viewed as a dangerous tactical risk, rather than the only option open to the character.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5703608, member: 63"] I'd personally like magic gear to no longer have a mechanical effect on attack bonuses or defenses. It makes it easier to balance encounters when the party is ill-equipped, or to still run a fair game if you decide to go Monty Haul. I'd like to borrow some of the rules from Gamma World, so you can use Str or Con to make heavy weapon attacks, and Dex or Int to make light weapon attacks. Or else put something in so that PC attack bonuses are less dichotomous. Right now a typical fighter is completely loathe to pull out a bow against distant opponents, because his attack bonus is so much weaker, and he has no ranged powers. He'd rather sprint across open terrain to close to melee. I'm fine with PCs deciding to do that, but it should be viewed as a dangerous tactical risk, rather than the only option open to the character. [/QUOTE]
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What needs to be fixed in 5E?
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