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What needs to be fixed in 5E?
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<blockquote data-quote="dangerous jack" data-source="post: 5703633" data-attributes="member: 23654"><p>I don't mind the bonuses to hit from magic gear to some extent, but it shouldn't be part of the required math and could even be something that not every magic weapon has. e.g. +0 flametongue vs a +2 sword. one does fire damage, and the other actually guides your hands to hit enemies more easily.</p><p></p><p>But I agree wholeheartedly with the problem of fighter's not wanting to use a bow. But more than that, my balanced fighter with ability scores of 14's and 12's is pretty useless. It doesn't matter that he's a fighter and trained with a sword, an unclassed brute with 20 strength is going to be much more effective.</p><p></p><p>Why not remove the ability score bonus from the binary element of an attack altogether (do I hit or miss), but leave it in the variable element (how much damage do I do)? e.g. something like fighters gets +4 to hit with their choice of melee/ranged attacks and +3 with the one they didn't choose, but a strong fighter might do more damage or push, a dextrous fighter might increase his critical range or knock the opponent prone, a fighter with high wisdom might gain bonuses to follow-up attacks as he sees weaknesses, etc.</p></blockquote><p></p>
[QUOTE="dangerous jack, post: 5703633, member: 23654"] I don't mind the bonuses to hit from magic gear to some extent, but it shouldn't be part of the required math and could even be something that not every magic weapon has. e.g. +0 flametongue vs a +2 sword. one does fire damage, and the other actually guides your hands to hit enemies more easily. But I agree wholeheartedly with the problem of fighter's not wanting to use a bow. But more than that, my balanced fighter with ability scores of 14's and 12's is pretty useless. It doesn't matter that he's a fighter and trained with a sword, an unclassed brute with 20 strength is going to be much more effective. Why not remove the ability score bonus from the binary element of an attack altogether (do I hit or miss), but leave it in the variable element (how much damage do I do)? e.g. something like fighters gets +4 to hit with their choice of melee/ranged attacks and +3 with the one they didn't choose, but a strong fighter might do more damage or push, a dextrous fighter might increase his critical range or knock the opponent prone, a fighter with high wisdom might gain bonuses to follow-up attacks as he sees weaknesses, etc. [/QUOTE]
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What needs to be fixed in 5E?
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