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What needs to be fixed in 5E?
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<blockquote data-quote="RHGreen" data-source="post: 5703972"><p>Get rid of bloodied. Silly complication. Does nothing useful and smells of board game. Whatever bloodied does well can be replaced with something better.</p><p> </p><p>Get rid of marked and marked like abilities. Replace them with auras(close bursts 1, whatever) or single round bonuses.</p><p> </p><p>Get rid of Combat advantage and replace it with the condition Vulnerable. 1 target is Vulnerable rather than up to 5 characters having combat advantage. If you have several targets that characters, but not all characters, have CA over then things get confused. - Just make a target Vulnerable. Then it is Vulnerable to everyone. If you make that target Vulnerable twice - just ignore it or up it to Helpless or whatever. Don't try to remember who has CA against who and why.</p><p> </p><p>(often everyone gets CA, but not always)</p></blockquote><p></p>
[QUOTE="RHGreen, post: 5703972"] Get rid of bloodied. Silly complication. Does nothing useful and smells of board game. Whatever bloodied does well can be replaced with something better. Get rid of marked and marked like abilities. Replace them with auras(close bursts 1, whatever) or single round bonuses. Get rid of Combat advantage and replace it with the condition Vulnerable. 1 target is Vulnerable rather than up to 5 characters having combat advantage. If you have several targets that characters, but not all characters, have CA over then things get confused. - Just make a target Vulnerable. Then it is Vulnerable to everyone. If you make that target Vulnerable twice - just ignore it or up it to Helpless or whatever. Don't try to remember who has CA against who and why. (often everyone gets CA, but not always) [/QUOTE]
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What needs to be fixed in 5E?
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