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General Tabletop Discussion
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What needs to be fixed in 5E?
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<blockquote data-quote="Fanaelialae" data-source="post: 5705393" data-attributes="member: 53980"><p>I'd also like them to do away with the vast number of bonuses.</p><p></p><p>Perhaps instead of an always-on/conditional bonus, grant PCs a +1 "advantage point" token instead. In order to prevent the system from being abused, caps can be placed on how many tokens a PC can accumulate and/or spend at one time. </p><p></p><p>Then, instead of trying to remember that his character has a +1 to attack rolls for the encounter, +2 to reflex until the end of his next turn, and +4 to perception checks until the start of his next turn, he instead just marks down 10 "advantage points" (6 for reflex and perception + 4 for the plus one that is expected to last all 4 rounds of combat) on his sheet and is done. </p><p></p><p>Please keep in mind that this is a very rough, bare bones sketch of the idea. Seems simpler to me at any rate, albeit at the cost of a greater level of abstraction. You can reduce the level of abstraction by creating pools of tokens (maybe attack and defense, or combat and skill pools). Of course, that results in increased complexity relative to the number of pools you implement.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5705393, member: 53980"] I'd also like them to do away with the vast number of bonuses. Perhaps instead of an always-on/conditional bonus, grant PCs a +1 "advantage point" token instead. In order to prevent the system from being abused, caps can be placed on how many tokens a PC can accumulate and/or spend at one time. Then, instead of trying to remember that his character has a +1 to attack rolls for the encounter, +2 to reflex until the end of his next turn, and +4 to perception checks until the start of his next turn, he instead just marks down 10 "advantage points" (6 for reflex and perception + 4 for the plus one that is expected to last all 4 rounds of combat) on his sheet and is done. Please keep in mind that this is a very rough, bare bones sketch of the idea. Seems simpler to me at any rate, albeit at the cost of a greater level of abstraction. You can reduce the level of abstraction by creating pools of tokens (maybe attack and defense, or combat and skill pools). Of course, that results in increased complexity relative to the number of pools you implement. [/QUOTE]
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What needs to be fixed in 5E?
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