Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What needs to be fixed in 5E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nahat Anoj" data-source="post: 5705832" data-attributes="member: 25075"><p>One big problem I have with 4e is tracking conditions. Anything that can be done to streamline that process gets a big boost from me. </p><p></p><p>On a related note, I also dislike tracking various fiddly bonuses. Something that pares this down will also be a welcome development to me.</p><p></p><p>While 4e's skill system works okay for me, compared to the combat system it seems like an afterthought. 5e will need a skill system that's as well thought out as its combat system, IMO.</p><p></p><p>I don't think the concept of daily resource recharging works all that well for me. Perhaps it's iconic for a wizard to study his spellbook each day to memorize, but I'm willing to see this and other daily abilities go. Have everyone focus on at-will and encounter abilities, with some kind of per encounter resource that can be spent to augment these abilities (not unlike power points for some of 4e's psionic classes, actually). </p><p></p><p>I don't mind healing surges <em>per se</em>, but I don't like how they're on a daily refresh. I'd like to eliminate them entirely or giving a very limited number of "Heroic Surge" points that refresh after every encounter (I'd fold Action Points in with this). I'd also be interested in making these "Heroic Surges" the same as the per encounter augmentation resource I mentioned above.</p><p></p><p>tl;dr version: For me the biggest "fixes" are streamlining the fiddly bonus/condition tracking, thinking hard about how skills come in to play, and minimizing/eliminating daily resources.</p></blockquote><p></p>
[QUOTE="Nahat Anoj, post: 5705832, member: 25075"] One big problem I have with 4e is tracking conditions. Anything that can be done to streamline that process gets a big boost from me. On a related note, I also dislike tracking various fiddly bonuses. Something that pares this down will also be a welcome development to me. While 4e's skill system works okay for me, compared to the combat system it seems like an afterthought. 5e will need a skill system that's as well thought out as its combat system, IMO. I don't think the concept of daily resource recharging works all that well for me. Perhaps it's iconic for a wizard to study his spellbook each day to memorize, but I'm willing to see this and other daily abilities go. Have everyone focus on at-will and encounter abilities, with some kind of per encounter resource that can be spent to augment these abilities (not unlike power points for some of 4e's psionic classes, actually). I don't mind healing surges [I]per se[/I], but I don't like how they're on a daily refresh. I'd like to eliminate them entirely or giving a very limited number of "Heroic Surge" points that refresh after every encounter (I'd fold Action Points in with this). I'd also be interested in making these "Heroic Surges" the same as the per encounter augmentation resource I mentioned above. tl;dr version: For me the biggest "fixes" are streamlining the fiddly bonus/condition tracking, thinking hard about how skills come in to play, and minimizing/eliminating daily resources. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What needs to be fixed in 5E?
Top