Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What needs to be fixed in 5E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 5706169" data-attributes="member: 2011"><p>More options = more versatile = more powerful.</p><p></p><p></p><p></p><p>Yeah, I'm not too keen on that myself.</p><p></p><p></p><p></p><p>How about the following?</p><p></p><p>Since the vast majority of powers do damage, let's start with a model of two types of powers: damaging powers and utility powers. The PC gets x number of each (for now, we don't care what x means and it could be a different number for each).</p><p></p><p>For the damaging powers, let's start with a model of:</p><p></p><p>Weapon melee basic attack</p><p>Weapon ranged basic attack</p><p>Mystic melee basic attack</p><p>Mystic ranged basic attack</p><p></p><p>Mystic at this point could mean anything with is not using a weapon. Force bolts from a wizard, divine power from a cleric, whatever.</p><p></p><p>All PCs at first level have the ability to use one or more of these four types of basic attacks.</p><p></p><p>At will powers then become modifiers to these attacks.</p><p></p><p>For example, a power that pushes a foe one square. The entire power takes a single sentence (or two depending) on a character sheet.</p><p></p><p>Instead of this vast plethora of cards, or pages and pages on a character sheet, we instead have for a first level PC with 18 Str and a Longsword:</p><p></p><p>Melee Basic Attack Basic Attack At-Will ✦ Martial, Weapon</p><p>Standard Action Melee weapon</p><p>Target: One creature</p><p>Attack: +7 vs. AC</p><p>Hit: 1d8+4 damage.</p><p>Special: You can use an unarmed attack as a weapon to make a melee basic attack.</p><p></p><p>Cleave</p><p>You hit one enemy, then cleave into another.</p><p>Hit: Melee basic and an enemy adjacent to you other than the target takes damage equal to your Strength modifier.</p><p></p><p>Crushing Surge, Invigorating</p><p>The feel of your weapon crunching against the enemy puts your heart back in the fight.</p><p>Hit: Melee basic</p><p></p><p>Footwork Lure</p><p>You press the attack, engaging your enemy before falling back and drawing him after you.</p><p>Hit: Melee basic and you can shift 1 square and slide the target 1 square into the space you left.</p><p></p><p></p><p>The entire At Will damage portion of the game becomes a serious of minor special effects that get added to the core basic attack.</p><p></p><p>Encounter damaging powers could then take the form of:</p><p></p><p>Melee Advanced Attack Advanced Attack Encounter ✦ Martial, Weapon</p><p>Standard Action Melee weapon</p><p>Target: One creature</p><p>Attack: +7 vs. AC</p><p>Hit: 2d8+4 damage.</p><p></p><p>Covering Attack</p><p>You launch a ferocious attack at your enemy, allowing one of your allies to safely retreat from it.</p><p>Hit: Melee advanced and an ally of yours adjacent to the target can shift up to 2 squares as a free action.</p><p></p><p></p><p>This would need to be controlled in some way as to how many Encounter powers the PC could use, but having the PC gain more options would be doable.</p><p></p><p>In order to acquire the additional basic and advanced attack options, the PC would spend a feat something like "you gain 3 mystic basic attacks, either melee or ranged, of your choice". This ensures game balance between the PC that has a lot of different basic or advanced attacks (i.e. many options at all times), and the PC that has few, but used his feats for other things.</p><p></p><p>I do think that a PC should not be able to acquire every power for that class in the game without spending resources like feats to do so.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5706169, member: 2011"] More options = more versatile = more powerful. Yeah, I'm not too keen on that myself. How about the following? Since the vast majority of powers do damage, let's start with a model of two types of powers: damaging powers and utility powers. The PC gets x number of each (for now, we don't care what x means and it could be a different number for each). For the damaging powers, let's start with a model of: Weapon melee basic attack Weapon ranged basic attack Mystic melee basic attack Mystic ranged basic attack Mystic at this point could mean anything with is not using a weapon. Force bolts from a wizard, divine power from a cleric, whatever. All PCs at first level have the ability to use one or more of these four types of basic attacks. At will powers then become modifiers to these attacks. For example, a power that pushes a foe one square. The entire power takes a single sentence (or two depending) on a character sheet. Instead of this vast plethora of cards, or pages and pages on a character sheet, we instead have for a first level PC with 18 Str and a Longsword: Melee Basic Attack Basic Attack At-Will ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: +7 vs. AC Hit: 1d8+4 damage. Special: You can use an unarmed attack as a weapon to make a melee basic attack. Cleave You hit one enemy, then cleave into another. Hit: Melee basic and an enemy adjacent to you other than the target takes damage equal to your Strength modifier. Crushing Surge, Invigorating The feel of your weapon crunching against the enemy puts your heart back in the fight. Hit: Melee basic Footwork Lure You press the attack, engaging your enemy before falling back and drawing him after you. Hit: Melee basic and you can shift 1 square and slide the target 1 square into the space you left. The entire At Will damage portion of the game becomes a serious of minor special effects that get added to the core basic attack. Encounter damaging powers could then take the form of: Melee Advanced Attack Advanced Attack Encounter ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: +7 vs. AC Hit: 2d8+4 damage. Covering Attack You launch a ferocious attack at your enemy, allowing one of your allies to safely retreat from it. Hit: Melee advanced and an ally of yours adjacent to the target can shift up to 2 squares as a free action. This would need to be controlled in some way as to how many Encounter powers the PC could use, but having the PC gain more options would be doable. In order to acquire the additional basic and advanced attack options, the PC would spend a feat something like "you gain 3 mystic basic attacks, either melee or ranged, of your choice". This ensures game balance between the PC that has a lot of different basic or advanced attacks (i.e. many options at all times), and the PC that has few, but used his feats for other things. I do think that a PC should not be able to acquire every power for that class in the game without spending resources like feats to do so. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What needs to be fixed in 5E?
Top