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What needs to be fixed in 5E?
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<blockquote data-quote="KidSnide" data-source="post: 5706247" data-attributes="member: 54710"><p>I agree with your general comments on the number of classes. However, I think it's worth noting that bringing the list down to 2-4 would effectively bring the system back to spell list, in the sense that every class would need to share from a small number of common power sets. Personally, I would be inclined to have one power set for each power source.</p><p></p><p>You could then seed each power set with enough keywords (school for arcane, domain for divine and technique for marshal) so that classes could be given access to portions of the power set. For example, the Martial power set could have Weaponmaster powers, Swashbuckler powers, Protector powers, Inspiring powers, Tactical powers, Rage powers, Sniper powers, Trickery powers and maybe some other sets (it's ok if a power is in more than one set).</p><p></p><p>Each class would have a distinctive set of class abilities (like the Essentials classes), which provides design space for different builds. Classes could have access to parts of the power set. For example, a standard Fighter could have access to Weaponmaster, Swashbuckler, Protector, Rage and Tactical (although other fighter builds might alter those sets), a standard Rogue could have Swashbuckler, Sniper, and Trickery powers, and a Paladin could have Weaponmaster, Protector and the divine sets Protection and Wrath.</p><p></p><p>I am also inclined to change the way encounter and daily powers work. I think encounter powers should represent somewhat more basic techniques that improve as you level up (like some essentials class abilities) rather than powers that are replaced at higher level. I don't mind a small number of potential replacement powers (e.g. a power that has a level 13 and 23 version, but no level 3 version), but there is a lot of rules bloat and non-meaningful decisions in having heroic, paragon and epic versions of what is essentially the same power.</p><p></p><p>I think Daily powers should be much more class/role dependent. Martial classes should probably have fewer "special maneuvers that you can do once per day" and more abilities that reflect the in-game realities of the class. Special daily stances and permanent bonuses are good examples of martial "daily" powers. You could also have "plans", minor action powers that provide a bonus for the whole battle that are more effective if used before the battle begins. For spellcasters classes, daily powers work pretty well as they are, but maybe wizards could learn more of them (and choose on the fly)?</p><p></p><p>I have no particularly feeling on your suggestion to replace a lot of build flexibility with masteries, other than to note that they seem to be halfway between a feat, a theme and a class-build. There is some merit here, if you think that the system would be better off with a smaller number of more powerful (and mechanically complicated) feats. I'm inclined to just have a lot of builds (like archer ranger, melee ranger and beast ranger), because I think the design will be much easier, but it would be nice to have a build concept usable among more classes.</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 5706247, member: 54710"] I agree with your general comments on the number of classes. However, I think it's worth noting that bringing the list down to 2-4 would effectively bring the system back to spell list, in the sense that every class would need to share from a small number of common power sets. Personally, I would be inclined to have one power set for each power source. You could then seed each power set with enough keywords (school for arcane, domain for divine and technique for marshal) so that classes could be given access to portions of the power set. For example, the Martial power set could have Weaponmaster powers, Swashbuckler powers, Protector powers, Inspiring powers, Tactical powers, Rage powers, Sniper powers, Trickery powers and maybe some other sets (it's ok if a power is in more than one set). Each class would have a distinctive set of class abilities (like the Essentials classes), which provides design space for different builds. Classes could have access to parts of the power set. For example, a standard Fighter could have access to Weaponmaster, Swashbuckler, Protector, Rage and Tactical (although other fighter builds might alter those sets), a standard Rogue could have Swashbuckler, Sniper, and Trickery powers, and a Paladin could have Weaponmaster, Protector and the divine sets Protection and Wrath. I am also inclined to change the way encounter and daily powers work. I think encounter powers should represent somewhat more basic techniques that improve as you level up (like some essentials class abilities) rather than powers that are replaced at higher level. I don't mind a small number of potential replacement powers (e.g. a power that has a level 13 and 23 version, but no level 3 version), but there is a lot of rules bloat and non-meaningful decisions in having heroic, paragon and epic versions of what is essentially the same power. I think Daily powers should be much more class/role dependent. Martial classes should probably have fewer "special maneuvers that you can do once per day" and more abilities that reflect the in-game realities of the class. Special daily stances and permanent bonuses are good examples of martial "daily" powers. You could also have "plans", minor action powers that provide a bonus for the whole battle that are more effective if used before the battle begins. For spellcasters classes, daily powers work pretty well as they are, but maybe wizards could learn more of them (and choose on the fly)? I have no particularly feeling on your suggestion to replace a lot of build flexibility with masteries, other than to note that they seem to be halfway between a feat, a theme and a class-build. There is some merit here, if you think that the system would be better off with a smaller number of more powerful (and mechanically complicated) feats. I'm inclined to just have a lot of builds (like archer ranger, melee ranger and beast ranger), because I think the design will be much easier, but it would be nice to have a build concept usable among more classes. -KS [/QUOTE]
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