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What needs to be fixed in 5E?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5706297" data-attributes="member: 54877"><p>Hmm, that is pretty close to something I was considering yesterday: Have role be the primary driver for powers and features, but then use classes to give access to the role lists, using the sources (and other things like themes) to goven access by keyword. </p><p> </p><p>So you have Defender powers and features, Striker powers and features, etc. These powers and feature have keywords, have a level, and never cross role categories. A class must have access to <strong>all</strong> of those keywords, via their class choices to qualify for a given power or feature. </p><p> </p><p>You may have "Tide of Iron", which is a Martial, Shield 1 defender power. Any character with 1 level worth of the defender roll, and access to Martial keyword powers, and using a shield, can take it. That means a lot of fighters and paladins can take it, but swordmages cannot (by default).</p><p> </p><p>You may have "Holy Strike", which does damage and creates a temporary aura of protection, and is a Martial, Divine, Weapon 3 defender power. Paladins get access to this easily, but a Fighter multiclassed into Cleric would also qualify.</p><p> </p><p>Then classes are defined in terms of their primary and secondary (and occasionally tertiary) roles. A fighters' defender level is equal to their class level. Perhaps their striker level is four levels lower. They get access to martial powers.</p><p> </p><p>Multiclassing is by feats. All it does (that is combat-related) is give you access to new keywords. If a fighter multiclasses into cleric, this mechanically means that the character adds the divine keyword to his list.</p><p> </p><p>Note that this assume that there is some judicious piggybacking on power sources to blur role distinctions. That is, "Divine" defender powers might have some mild "leader-ish" powers in them, so that Paladins get these for free, in addition to whatever their secondary role as leader gives. This provides basically three tiers of effectiveness for every role: You have it full. You have it at a few levels lower because it is secondary to your class. Or you multiclassed and got some minor ability through keywords.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5706297, member: 54877"] Hmm, that is pretty close to something I was considering yesterday: Have role be the primary driver for powers and features, but then use classes to give access to the role lists, using the sources (and other things like themes) to goven access by keyword. So you have Defender powers and features, Striker powers and features, etc. These powers and feature have keywords, have a level, and never cross role categories. A class must have access to [B]all[/B] of those keywords, via their class choices to qualify for a given power or feature. You may have "Tide of Iron", which is a Martial, Shield 1 defender power. Any character with 1 level worth of the defender roll, and access to Martial keyword powers, and using a shield, can take it. That means a lot of fighters and paladins can take it, but swordmages cannot (by default). You may have "Holy Strike", which does damage and creates a temporary aura of protection, and is a Martial, Divine, Weapon 3 defender power. Paladins get access to this easily, but a Fighter multiclassed into Cleric would also qualify. Then classes are defined in terms of their primary and secondary (and occasionally tertiary) roles. A fighters' defender level is equal to their class level. Perhaps their striker level is four levels lower. They get access to martial powers. Multiclassing is by feats. All it does (that is combat-related) is give you access to new keywords. If a fighter multiclasses into cleric, this mechanically means that the character adds the divine keyword to his list. Note that this assume that there is some judicious piggybacking on power sources to blur role distinctions. That is, "Divine" defender powers might have some mild "leader-ish" powers in them, so that Paladins get these for free, in addition to whatever their secondary role as leader gives. This provides basically three tiers of effectiveness for every role: You have it full. You have it at a few levels lower because it is secondary to your class. Or you multiclassed and got some minor ability through keywords. [/QUOTE]
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