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What needs to be fixed in 5E?
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<blockquote data-quote="KidSnide" data-source="post: 5706398" data-attributes="member: 54710"><p>Slicing and dicing is just an attempt to avoid the 3.x situation where every class has its own specific spell list to maintain. From what I recall, 4e began with the intent to share some power lists, but they dropped it because the published system was simpler and easier.</p><p></p><p>In any case, how you slide and dice is less important that cutting down the number of powers that each of the classes need. </p><p></p><p>For example, we could have more powers that grow as you level instead of needing to be replaced. Also, for martial classes, we could have more essentials-style class abilities that replace powers. If any given fighter is defined by his choice of 2 or 3 stances / at-will powers and his choice of 1-3 maneuvers (i.e. Power Attack and its alternatives), then you need a much smaller list. </p><p></p><p>Maybe utility powers are should be pooled by power source, with a subset (e.g. healing / marking / etc) restricted to specific classes/roles? My view is that the bigger the list of powers, the more important it is that multiple classes have access to that list. I see a major opportunity in Arcane and Divine Daily powers. I think those lists should be long and look more like the old 3.x spell lists, with different characters interacting with the list in different ways.</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 5706398, member: 54710"] Slicing and dicing is just an attempt to avoid the 3.x situation where every class has its own specific spell list to maintain. From what I recall, 4e began with the intent to share some power lists, but they dropped it because the published system was simpler and easier. In any case, how you slide and dice is less important that cutting down the number of powers that each of the classes need. For example, we could have more powers that grow as you level instead of needing to be replaced. Also, for martial classes, we could have more essentials-style class abilities that replace powers. If any given fighter is defined by his choice of 2 or 3 stances / at-will powers and his choice of 1-3 maneuvers (i.e. Power Attack and its alternatives), then you need a much smaller list. Maybe utility powers are should be pooled by power source, with a subset (e.g. healing / marking / etc) restricted to specific classes/roles? My view is that the bigger the list of powers, the more important it is that multiple classes have access to that list. I see a major opportunity in Arcane and Divine Daily powers. I think those lists should be long and look more like the old 3.x spell lists, with different characters interacting with the list in different ways. -KS [/QUOTE]
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