Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What needs to be fixed in 5E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KidSnide" data-source="post: 5706533" data-attributes="member: 54710"><p>I think the devil-in-the-details with this discussion is the question: to what extent are the powers an intrinsic part of the class?</p><p></p><p>For example, I think we agree that arcane classes (Wizards, Sorcerers, Bards, SwordMages, etc...) would benefit from a certain shared power list. For example, the game only need one encounter power that creates an enemies-only fire burst around the caster. At least to me, that has the additional benefit of making these shared powers well-known arcane techniques in the gameworld, not just another random power. Certainly, I'd like to see spellcasting monsters use abilities with the same flavor and similar effect.</p><p></p><p>But right now, wizards get most of their "controllery-ness" through the powers. Do they share those with the other arcane classes? Or do wizards now get special condition meta-magic (e.g. once per encounter, I can immobilize with a cold power) to move the class differentiation into the class abilities?</p><p></p><p>If they share powers, is a melee cleric different than a paladin, except that one marks and has more hit points and the other has better healing magic? To be fair, I don't really know the difference between a paladin and a melee cleric in the gameworld fiction either. Or are they really like the Knight and the Slayer - the same class as different roles? I'm not sure that's OK. I think most D&D players want more differentiation between the Cleric and the Paladin than we get between the Knight and the Slayer.</p><p></p><p>You can say, as suggested upthread, that these classes don't completely share the same list. Each might have a the same list of radiant melee smites (after all, how many radiant melee smites does the game really need?), but the Paladin also has access to some martial powers, while the cleric has access to some divine leader-y powers. That's a reasonable answer, but it either results in a bunch of overlapping power lists (like the 3.x spell list), or a ton of small power lists (divine defender, divine striker, divine controller, etc...) that could be ugly to maintain and create a sense that each one requires separate support.</p><p></p><p>Or maybe the non-power class abilities have to become seriously more interesting? Does WotC have to write two dozen Essentials-style cleric domains?</p><p></p><p>Just thinking out loud...</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 5706533, member: 54710"] I think the devil-in-the-details with this discussion is the question: to what extent are the powers an intrinsic part of the class? For example, I think we agree that arcane classes (Wizards, Sorcerers, Bards, SwordMages, etc...) would benefit from a certain shared power list. For example, the game only need one encounter power that creates an enemies-only fire burst around the caster. At least to me, that has the additional benefit of making these shared powers well-known arcane techniques in the gameworld, not just another random power. Certainly, I'd like to see spellcasting monsters use abilities with the same flavor and similar effect. But right now, wizards get most of their "controllery-ness" through the powers. Do they share those with the other arcane classes? Or do wizards now get special condition meta-magic (e.g. once per encounter, I can immobilize with a cold power) to move the class differentiation into the class abilities? If they share powers, is a melee cleric different than a paladin, except that one marks and has more hit points and the other has better healing magic? To be fair, I don't really know the difference between a paladin and a melee cleric in the gameworld fiction either. Or are they really like the Knight and the Slayer - the same class as different roles? I'm not sure that's OK. I think most D&D players want more differentiation between the Cleric and the Paladin than we get between the Knight and the Slayer. You can say, as suggested upthread, that these classes don't completely share the same list. Each might have a the same list of radiant melee smites (after all, how many radiant melee smites does the game really need?), but the Paladin also has access to some martial powers, while the cleric has access to some divine leader-y powers. That's a reasonable answer, but it either results in a bunch of overlapping power lists (like the 3.x spell list), or a ton of small power lists (divine defender, divine striker, divine controller, etc...) that could be ugly to maintain and create a sense that each one requires separate support. Or maybe the non-power class abilities have to become seriously more interesting? Does WotC have to write two dozen Essentials-style cleric domains? Just thinking out loud... -KS [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What needs to be fixed in 5E?
Top