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What needs to be fixed in 5E?
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<blockquote data-quote="KidSnide" data-source="post: 5707206" data-attributes="member: 54710"><p>For utility powers, I think there are very good reasons to organize these by power source. Other than a small number of role-specific utilities (mostly marking and healing abilities), I don't see many examples where it would be problematic for all the power source examples to share a single list. I mean, sure the Fighter would be able to take the Rogue's sneaking utility powers, but who cares? I think you put all of that one a shared list and simply limit some utility powers to "class X only" (or "class X and Y only", or "class X and other defenders only").</p><p></p><p>As to the number of utility powers, I think at least one of the even levels when you get a new utility power, you should get a new class ability instead. One of the concepts behind this design idea is to increase the importance of class abilities, and I've never heard a justification for the vast number of utility powers a character can accumulate other than the desire to have something cool at every level.</p><p></p><p></p><p></p><p>I completely agree. I think we got STR/WIS clerics only because traditional D&D involves a cleric wielding a mace. Clerics should have just had a WIS/STR version that included the occational weapon ability and allowed STR to be used as the booster to some powers. </p><p></p><p></p><p></p><p>I'm not opposed to adding role keywords, although I think many powers would be role-neutral. So, your Flaming Sphere example could have a "Wizards and Other Controllers Only" limitation, but there's no reason to apply the same limitation to every power.</p><p></p><p>Oh, and I agree with your idea up-thread that some exceptional classes will have more class-specific powers.</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 5707206, member: 54710"] For utility powers, I think there are very good reasons to organize these by power source. Other than a small number of role-specific utilities (mostly marking and healing abilities), I don't see many examples where it would be problematic for all the power source examples to share a single list. I mean, sure the Fighter would be able to take the Rogue's sneaking utility powers, but who cares? I think you put all of that one a shared list and simply limit some utility powers to "class X only" (or "class X and Y only", or "class X and other defenders only"). As to the number of utility powers, I think at least one of the even levels when you get a new utility power, you should get a new class ability instead. One of the concepts behind this design idea is to increase the importance of class abilities, and I've never heard a justification for the vast number of utility powers a character can accumulate other than the desire to have something cool at every level. I completely agree. I think we got STR/WIS clerics only because traditional D&D involves a cleric wielding a mace. Clerics should have just had a WIS/STR version that included the occational weapon ability and allowed STR to be used as the booster to some powers. I'm not opposed to adding role keywords, although I think many powers would be role-neutral. So, your Flaming Sphere example could have a "Wizards and Other Controllers Only" limitation, but there's no reason to apply the same limitation to every power. Oh, and I agree with your idea up-thread that some exceptional classes will have more class-specific powers. -KS [/QUOTE]
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