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What needs to be fixed in 5E?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5707348" data-attributes="member: 54877"><p>Yes. I said 1 to 2 role keywords per power, but it should have been zero to 2. </p><p> </p><p>What I'm really trying to stop here is a goofy structure based on minor issues. So if they decided to have powers by source and powers by class, there is this strong temptation to be strict about it. If it is in the class, only that class gets it. If it is in the source list, anyone of that source can get it. So then they have powers that really only 2 or 3 classes should get. So they move it to the most likely class list, and then make carbon copies of it for the other two classes. And then they introduce a 4th class that fits, and have to do the same. On the flipside, we'll get a few powers kept in the source list for convenience, even though the designer knows full well that a particular class shouldn't get it.</p><p> </p><p>But there is no reason to be strict about that. Conceptually, it is easy to see powers that everyone in the source should have, powers that only a given class should have, and powers that are in the middle. That middle stuff is typically goofed up because someone lets the presentation method dictate content.</p><p> </p><p>Can you tell this irritates me no end? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5707348, member: 54877"] Yes. I said 1 to 2 role keywords per power, but it should have been zero to 2. What I'm really trying to stop here is a goofy structure based on minor issues. So if they decided to have powers by source and powers by class, there is this strong temptation to be strict about it. If it is in the class, only that class gets it. If it is in the source list, anyone of that source can get it. So then they have powers that really only 2 or 3 classes should get. So they move it to the most likely class list, and then make carbon copies of it for the other two classes. And then they introduce a 4th class that fits, and have to do the same. On the flipside, we'll get a few powers kept in the source list for convenience, even though the designer knows full well that a particular class shouldn't get it. But there is no reason to be strict about that. Conceptually, it is easy to see powers that everyone in the source should have, powers that only a given class should have, and powers that are in the middle. That middle stuff is typically goofed up because someone lets the presentation method dictate content. Can you tell this irritates me no end? :D [/QUOTE]
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What needs to be fixed in 5E?
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