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What needs to be fixed in 5E?
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<blockquote data-quote="KidSnide" data-source="post: 5707366" data-attributes="member: 54710"><p>The challenge is how to deal with classes that don't exist yet. Let's say that you have a power that seems appropriate for the swordmage and the wizard, but not for the sorcerer or bard. (Say, a really good immobilization power.) How do you mark it for the PH1 (let's say that 5e PH1 only has wizard and sorcerer). Do you make it a wizard power? Or do you make it an arcane power and label it "wizard only", and then errata that when the swordmage comes out? </p><p></p><p>The "Wizard Plus Defenders and Other Controllers" category works as a solution, but it isn't obvious to me whether role will always be the reason for wanting to shear categories off. That said, the more I think about this, the more I think you can handle exceptional later-designed classes by designing those exceptions into the class. Imagine you want to design a Beguiler class for 5e. Sure, it's an arcane controller, but you might now want the class to have access to the full arcane controller canon. The Beguiler designer can either come up with his own custom power list (that borrows the appropriate Wizard powers by reference), or the Beguiler can have a ton of class abilities (or powers selected from a special sub-list) and only have a few levels when the Beguiler can choose from the full arcane controller list.</p><p></p><p>Another possibility would be to group powers into thematic groups like "Necromancy", "Enchantment", "Earth Domain" and "Duelist Style". That would be nice for multi-classing and feats that provide advantages when using the right school/domain/fighting-style. (Actually, I tend to think these keywords would be useful just for that.) But I'm skeptical that -- a priori -- you can group PH1 powers into thematic groups in a way that really helps the yet-to-be-designed PH 3 classes.</p><p></p><p>No matter how you slice it, when your designing a power that works for the Wizard, but no other PH1 classes, it's hard to know whether you should make the power a Wizard-only power, or a generic Arcane power that happens to be restricted to just the Wizard right now.</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 5707366, member: 54710"] The challenge is how to deal with classes that don't exist yet. Let's say that you have a power that seems appropriate for the swordmage and the wizard, but not for the sorcerer or bard. (Say, a really good immobilization power.) How do you mark it for the PH1 (let's say that 5e PH1 only has wizard and sorcerer). Do you make it a wizard power? Or do you make it an arcane power and label it "wizard only", and then errata that when the swordmage comes out? The "Wizard Plus Defenders and Other Controllers" category works as a solution, but it isn't obvious to me whether role will always be the reason for wanting to shear categories off. That said, the more I think about this, the more I think you can handle exceptional later-designed classes by designing those exceptions into the class. Imagine you want to design a Beguiler class for 5e. Sure, it's an arcane controller, but you might now want the class to have access to the full arcane controller canon. The Beguiler designer can either come up with his own custom power list (that borrows the appropriate Wizard powers by reference), or the Beguiler can have a ton of class abilities (or powers selected from a special sub-list) and only have a few levels when the Beguiler can choose from the full arcane controller list. Another possibility would be to group powers into thematic groups like "Necromancy", "Enchantment", "Earth Domain" and "Duelist Style". That would be nice for multi-classing and feats that provide advantages when using the right school/domain/fighting-style. (Actually, I tend to think these keywords would be useful just for that.) But I'm skeptical that -- a priori -- you can group PH1 powers into thematic groups in a way that really helps the yet-to-be-designed PH 3 classes. No matter how you slice it, when your designing a power that works for the Wizard, but no other PH1 classes, it's hard to know whether you should make the power a Wizard-only power, or a generic Arcane power that happens to be restricted to just the Wizard right now. -KS [/QUOTE]
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