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What needs to be fixed in 5E?
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<blockquote data-quote="Nemesis Destiny" data-source="post: 5707599" data-attributes="member: 98255"><p>That was quite the epic post. I agree with *some* of it, particularly the way in which powers are organized, but that is something that has been brewing in this thread for quite a few pages now.</p><p></p><p>Overall though, I'm glad you're not in charge of R&D for 5e.</p><p></p><p>In my opinion, you place far too many restrictions on what things should, or more specific to my issues with what you said, *should not* be able to do.</p><p></p><p>Now I'm certainly not saying that you're Doing It Wrong based on your preferences, but you should at least be aware that some folks have different preferences, and I don't think that those preferences should be excluded from the entire framework of the game, nor do I think that the two necessarily have to be mutually exclusive. That's one or more GIANT steps backward, IMO.</p><p></p><p>Call it shades of AD&D, where everything Must Make Sense in a straightforward literal way. I never liked that about prior editions, or more to the point, I didn't know until delving into 4e how much more interesting things could be when more abstracted. I found it freeing. And that's one of the things, call it a meta-theme, that I feel 5e should embody: freedom. Freedom to make Your D&D what you want it to be. Kind of like what Mike Mearls was talking about in his column before he handed the reins over to Monte Cook.</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 5707599, member: 98255"] That was quite the epic post. I agree with *some* of it, particularly the way in which powers are organized, but that is something that has been brewing in this thread for quite a few pages now. Overall though, I'm glad you're not in charge of R&D for 5e. In my opinion, you place far too many restrictions on what things should, or more specific to my issues with what you said, *should not* be able to do. Now I'm certainly not saying that you're Doing It Wrong based on your preferences, but you should at least be aware that some folks have different preferences, and I don't think that those preferences should be excluded from the entire framework of the game, nor do I think that the two necessarily have to be mutually exclusive. That's one or more GIANT steps backward, IMO. Call it shades of AD&D, where everything Must Make Sense in a straightforward literal way. I never liked that about prior editions, or more to the point, I didn't know until delving into 4e how much more interesting things could be when more abstracted. I found it freeing. And that's one of the things, call it a meta-theme, that I feel 5e should embody: freedom. Freedom to make Your D&D what you want it to be. Kind of like what Mike Mearls was talking about in his column before he handed the reins over to Monte Cook. [/QUOTE]
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What needs to be fixed in 5E?
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