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What needs to be fixed in 5E?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5707711" data-attributes="member: 82106"><p>I agree, but I would go on to say that 4e provides more room for this type of character than either of you is giving it credit for. While it might be fairly difficult to make a striker that convincingly pulls off the bumbling 'drunken master' type of shtick for an extended period of levels you can certainly do a pretty credible job of it with a leader or controller. There are certainly several builds like the lazy warlord that suite this trope fairly well. You can build a bard that is reasonably combat-challenged too, yet still quite effective in combat and even more effective in other situations.</p><p></p><p>Fundamentally though I agree with the concept that every character being able to equally contribute in virtually any situation can be taken too far. IMHO it is perfectly OK if a given character does next to squat in a diplomatic negotiation scene and another doesn't do squat in an infiltration scene. Unless the DM is simply incapable of constructing the adventure in such a way as to provide plenty of variety and pacing that is suitable to not back benching a player for hours on end 4e seems to be at a pretty good spot there. It envisages the PCs dealing with a constantly changing set of circumstances where each player will get their moment on a regular basis, and if the game for whatever reason emphasizes one type of play over another there's no class that can't adapt and pick up a few resources that are likely to be useful in that style of play. That's what feats and skill powers that do things like allow attribute substitution or skill substitution are for. That's what MCing and skill training are for. Sure, you give up something and in many games those options don't need to be used, but they're there and work well when they are needed, or when a player has a character concept that doesn't QUITE fit exactly within a specific class.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5707711, member: 82106"] I agree, but I would go on to say that 4e provides more room for this type of character than either of you is giving it credit for. While it might be fairly difficult to make a striker that convincingly pulls off the bumbling 'drunken master' type of shtick for an extended period of levels you can certainly do a pretty credible job of it with a leader or controller. There are certainly several builds like the lazy warlord that suite this trope fairly well. You can build a bard that is reasonably combat-challenged too, yet still quite effective in combat and even more effective in other situations. Fundamentally though I agree with the concept that every character being able to equally contribute in virtually any situation can be taken too far. IMHO it is perfectly OK if a given character does next to squat in a diplomatic negotiation scene and another doesn't do squat in an infiltration scene. Unless the DM is simply incapable of constructing the adventure in such a way as to provide plenty of variety and pacing that is suitable to not back benching a player for hours on end 4e seems to be at a pretty good spot there. It envisages the PCs dealing with a constantly changing set of circumstances where each player will get their moment on a regular basis, and if the game for whatever reason emphasizes one type of play over another there's no class that can't adapt and pick up a few resources that are likely to be useful in that style of play. That's what feats and skill powers that do things like allow attribute substitution or skill substitution are for. That's what MCing and skill training are for. Sure, you give up something and in many games those options don't need to be used, but they're there and work well when they are needed, or when a player has a character concept that doesn't QUITE fit exactly within a specific class. [/QUOTE]
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