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What needs to be fixed in 5E?
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<blockquote data-quote="KarinsDad" data-source="post: 5708019" data-attributes="member: 2011"><p>Except that the vast majority of fly powers in 4E don't give a fly speed and they especially don't do that for more than a round. Most flying in 4E is not continuous flying during an encounter. Exceptions don't prove a rule.</p><p></p><p>I fly to the top of the cliff. I run away.</p><p></p><p>I teleport to the top of the cliff. I run away.</p><p></p><p>For escaping, both are pretty darn similar (although teleport still doesn't provoke OAs).</p><p></p><p>When discussing the short term fly and teleport of 4E heroic level where it only lasts a single round, teleporting out of a grab or a hazard (which typically happens at least once per level) is gold compared to being able to fly around a corner where you cannot teleport to. That rarely happens where it actually makes a difference.</p><p></p><p>Teleporting into the perfect tactical spot can happen every single encounter. PCs in our games do it a lot. Flying there is haphazard at best. Try flying through a zone and tell me how much better it is. Try flying past an opponent and provoking an Opportunity Attack and tell me how much better it is. Avoiding OAs often mean a shift followed by a fly move action. Teleport moves away and still has an action remaining.</p><p></p><p>4E flight is typically not a continuous duration over an entire encounter. And yes, I have seen multiple occurrences of teleporting to a catwalk or other height where the PC was out of range of melee attacks for the entire encounter. No real advantage for fly there.</p><p></p><p>Now, the 16th level Wizard spell Fly is somewhat advantageous. Course, many foes have ranged attacks of some type, so it's not that advantageous. But, a slight tactical advantage of a few powers at Paragon doesn't negate the advantages of short term teleport over short term flight throughout all 30 levels of 4E.</p><p></p><p>When discussing long distance flight or teleport, again teleport wins. A flyer is seen while flying. Everyone knows where he's gone. A teleporter (e.g. portal or ritual) just vanishes. His destination is mostly unknown.</p><p></p><p>There is no way that Flight typically has more utility in 4E than Teleport. Yes, there are a few minor Fly advantage corner cases, but the majority of the time, Teleport wins hands down.</p><p></p><p>Seriously. If Aegis of Assault was flying instead of teleporting, would it really be as effective as the Swordmage flies through the battle and provokes?</p><p></p><p>Now, having an encounter long fly speed at will is nice if one can get it. Course, being able to teleport at will has advantages as well. But neither of these is the majority of PC flight or PC teleport in 4E.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5708019, member: 2011"] Except that the vast majority of fly powers in 4E don't give a fly speed and they especially don't do that for more than a round. Most flying in 4E is not continuous flying during an encounter. Exceptions don't prove a rule. I fly to the top of the cliff. I run away. I teleport to the top of the cliff. I run away. For escaping, both are pretty darn similar (although teleport still doesn't provoke OAs). When discussing the short term fly and teleport of 4E heroic level where it only lasts a single round, teleporting out of a grab or a hazard (which typically happens at least once per level) is gold compared to being able to fly around a corner where you cannot teleport to. That rarely happens where it actually makes a difference. Teleporting into the perfect tactical spot can happen every single encounter. PCs in our games do it a lot. Flying there is haphazard at best. Try flying through a zone and tell me how much better it is. Try flying past an opponent and provoking an Opportunity Attack and tell me how much better it is. Avoiding OAs often mean a shift followed by a fly move action. Teleport moves away and still has an action remaining. 4E flight is typically not a continuous duration over an entire encounter. And yes, I have seen multiple occurrences of teleporting to a catwalk or other height where the PC was out of range of melee attacks for the entire encounter. No real advantage for fly there. Now, the 16th level Wizard spell Fly is somewhat advantageous. Course, many foes have ranged attacks of some type, so it's not that advantageous. But, a slight tactical advantage of a few powers at Paragon doesn't negate the advantages of short term teleport over short term flight throughout all 30 levels of 4E. When discussing long distance flight or teleport, again teleport wins. A flyer is seen while flying. Everyone knows where he's gone. A teleporter (e.g. portal or ritual) just vanishes. His destination is mostly unknown. There is no way that Flight typically has more utility in 4E than Teleport. Yes, there are a few minor Fly advantage corner cases, but the majority of the time, Teleport wins hands down. Seriously. If Aegis of Assault was flying instead of teleporting, would it really be as effective as the Swordmage flies through the battle and provokes? Now, having an encounter long fly speed at will is nice if one can get it. Course, being able to teleport at will has advantages as well. But neither of these is the majority of PC flight or PC teleport in 4E. [/QUOTE]
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