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What needs to be fixed in 5E?
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<blockquote data-quote="KarinsDad" data-source="post: 5708214" data-attributes="member: 2011"><p>I agree that many people think it is better, but I don't agree that it solved any real problems. I do agree that the perceived problems (healing proportionate to toughness being the main one which has a ton of easy solutions and having been house ruled forever) could have easily been solved many other ways that did not rely on hit points now being perceived as stun instead of body, and helping to give 4E the stigma of being video game-like. The Pathfinder solution to the more limited healing of earlier editions being one reason of several which led a large number of people to move to that as a game system.</p><p></p><p>The only two problems with healing I have with 4E is that PCs self heal with a short rest, and that healing isn't a magical repair anymore. It shouldn't even be called healing if it isn't healing anymore. They should call them luck points instead of hit points now because they are no longer a measurement of damage until a PC gets below 0. Positive luck points. Negative hit points. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>Btw, I do think that healing surges is something that needs addressing in 5E. I think there should be two systems of healing in 5E and that each group picks what they prefer. A 4E system where hit points can be regained by anyone quickly, and an optional system for grittier campaigns where magic is required to heal actual damage. This is a fairly big contention point between old style gamers and new style gamers and if designed properly, WotC could allow both sides to co-exist and use the same game system. There are several ways that this could be done so that it is more seamless than it appears on the surface, but that's a design issue.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5708214, member: 2011"] I agree that many people think it is better, but I don't agree that it solved any real problems. I do agree that the perceived problems (healing proportionate to toughness being the main one which has a ton of easy solutions and having been house ruled forever) could have easily been solved many other ways that did not rely on hit points now being perceived as stun instead of body, and helping to give 4E the stigma of being video game-like. The Pathfinder solution to the more limited healing of earlier editions being one reason of several which led a large number of people to move to that as a game system. The only two problems with healing I have with 4E is that PCs self heal with a short rest, and that healing isn't a magical repair anymore. It shouldn't even be called healing if it isn't healing anymore. They should call them luck points instead of hit points now because they are no longer a measurement of damage until a PC gets below 0. Positive luck points. Negative hit points. ;) Btw, I do think that healing surges is something that needs addressing in 5E. I think there should be two systems of healing in 5E and that each group picks what they prefer. A 4E system where hit points can be regained by anyone quickly, and an optional system for grittier campaigns where magic is required to heal actual damage. This is a fairly big contention point between old style gamers and new style gamers and if designed properly, WotC could allow both sides to co-exist and use the same game system. There are several ways that this could be done so that it is more seamless than it appears on the surface, but that's a design issue. [/QUOTE]
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What needs to be fixed in 5E?
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