Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What needs to be fixed in 5E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 5708364" data-attributes="member: 82106"><p>Yeah, magic adding to HS might work. One of the things I like about the HS mechanic though is it does put a pretty tight cap on things. You can exceed that somewhat in various ways, but you would lose that with your idea. It does give you a bigger distinction between magic healing and 'grit' like SW and non-magical healings. I don't have an issue with making them different, as long as things all work.</p><p></p><p></p><p></p><p>I don't think it is any more or less videogamey than any other HP/HS system. None of them are super realistic, nor ever will be. Some decent mechanism for getting 'wounds' is not bad though. Magic healing could then remove wounds, and not do any direct HP restoration at all (though that would be the indirect effect). Non-magical healing could then just work pretty much like it does now, restoring 25% of your hit points per application. I think that would still give you the 'action heroes' thing, and allow for it to verge into gritty fairly easily (especially if you could add in say a critical hit system that can give wounds, etc for those who want bloody).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5708364, member: 82106"] Yeah, magic adding to HS might work. One of the things I like about the HS mechanic though is it does put a pretty tight cap on things. You can exceed that somewhat in various ways, but you would lose that with your idea. It does give you a bigger distinction between magic healing and 'grit' like SW and non-magical healings. I don't have an issue with making them different, as long as things all work. I don't think it is any more or less videogamey than any other HP/HS system. None of them are super realistic, nor ever will be. Some decent mechanism for getting 'wounds' is not bad though. Magic healing could then remove wounds, and not do any direct HP restoration at all (though that would be the indirect effect). Non-magical healing could then just work pretty much like it does now, restoring 25% of your hit points per application. I think that would still give you the 'action heroes' thing, and allow for it to verge into gritty fairly easily (especially if you could add in say a critical hit system that can give wounds, etc for those who want bloody). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What needs to be fixed in 5E?
Top