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What needs to be fixed in 5E?
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<blockquote data-quote="Fanaelialae" data-source="post: 5709344" data-attributes="member: 53980"><p>IMO, teleportation is slightly better than one-round flight. </p><p></p><p>However, flight wins hands down if it's duration is longer than one round. Complete immunity from melee powers? Yes please!</p><p></p><p>Sure, flight has it's drawbacks. Certain conditions can send you plummeting back to earth. Unless you're fighting something with reach though, you only need to hover 20 feet over the ground. Would I take complete melee immunity in exchange for the <em>possibility</em> that my mid-level character <em>might</em> suffer 2d10 damage? Hell yeah!</p><p></p><p>Each has it's own set of advantages and disadvantages. Teleport renders one immune to OAs, unlike many flight powers. Flight can overcome obstacles that most teleport powers can't. 10 foot wall in your way? Sorry, teleport-guy, you don't have LOS. Flying-guy can just fly over it.</p><p></p><p>Even with trap avoidance, teleportation and flight have about the same utility (unless your trap is triggered by a heist-movie laser grid).</p><p></p><p>I don't think there's anything wrong with making both teleport and short-term flight available at low levels. Each has advantages and disadvantages the other does not. Longer term flight and being able to teleport groups/enemies, on the other hand, is definitely higher level.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5709344, member: 53980"] IMO, teleportation is slightly better than one-round flight. However, flight wins hands down if it's duration is longer than one round. Complete immunity from melee powers? Yes please! Sure, flight has it's drawbacks. Certain conditions can send you plummeting back to earth. Unless you're fighting something with reach though, you only need to hover 20 feet over the ground. Would I take complete melee immunity in exchange for the [i]possibility[/i] that my mid-level character [i]might[/i] suffer 2d10 damage? Hell yeah! Each has it's own set of advantages and disadvantages. Teleport renders one immune to OAs, unlike many flight powers. Flight can overcome obstacles that most teleport powers can't. 10 foot wall in your way? Sorry, teleport-guy, you don't have LOS. Flying-guy can just fly over it. Even with trap avoidance, teleportation and flight have about the same utility (unless your trap is triggered by a heist-movie laser grid). I don't think there's anything wrong with making both teleport and short-term flight available at low levels. Each has advantages and disadvantages the other does not. Longer term flight and being able to teleport groups/enemies, on the other hand, is definitely higher level. [/QUOTE]
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