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What needs to be fixed in 5E?
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<blockquote data-quote="jodyjohnson" data-source="post: 5711077" data-attributes="member: 5590"><p>I think there are certain things that don't need a full edition change to fix and that there are others that do.</p><p></p><p>Variant Surge systems I think could be designed within 4e. (variant limits on recovery, or extra recovery, or limits on what they can do non-magically) </p><p></p><p>Variant Math could be designed within 4e (i.e. just replace the attack rolls with Level+x, defenses with Level+y; or establish a floor or ceiling based on that number)</p><p></p><p>Variant Skill systems could be designed within 4e (i.e. Training is already a default mastery rank - some skill uses require 'Trained'. Add Skill Focus as a more limited mastery skill rank. 'Focused' might give auto success on untrained tasks and allow rolls on 'Focused only' tasks. Maybe add a rank higher than Focus. Add back missing skills but tie them to Backgrounds or Themes and make their uses Trained only.</p><p></p><p>Scrub through the Creature list for 4e to update to MM3 standards - already in process but slow (6-8 creatures per month).</p><p></p><p>Maybe add a Gonzo/Genre Rating to Races, Powers, and Classes - from 0 to 11. Advise DMs to pick a Gonzo/Genre Rating they can live with for the campaign. This is like Common, Uncommon, Rare for Items. Tweak AEDU power selection based on Gonzo/Genre - At-Wills generally are less Gonzo than Dailies, Heroic less than Epic. Allow extra At Wills, and add some generic Encounter and Daily powers with Gonzo/Genre 0 and 1.</p><p></p><p></p><p>I think the Genre system might be easier in a new edition.</p><p></p><p>A new edition fixes bloat (temporarily) and scrubbing for less Status effects but if 4e doesn't stay around online after 5e then our group would bail on the whole thing - just like users of offline tools bailed when it swithed to online only.</p></blockquote><p></p>
[QUOTE="jodyjohnson, post: 5711077, member: 5590"] I think there are certain things that don't need a full edition change to fix and that there are others that do. Variant Surge systems I think could be designed within 4e. (variant limits on recovery, or extra recovery, or limits on what they can do non-magically) Variant Math could be designed within 4e (i.e. just replace the attack rolls with Level+x, defenses with Level+y; or establish a floor or ceiling based on that number) Variant Skill systems could be designed within 4e (i.e. Training is already a default mastery rank - some skill uses require 'Trained'. Add Skill Focus as a more limited mastery skill rank. 'Focused' might give auto success on untrained tasks and allow rolls on 'Focused only' tasks. Maybe add a rank higher than Focus. Add back missing skills but tie them to Backgrounds or Themes and make their uses Trained only. Scrub through the Creature list for 4e to update to MM3 standards - already in process but slow (6-8 creatures per month). Maybe add a Gonzo/Genre Rating to Races, Powers, and Classes - from 0 to 11. Advise DMs to pick a Gonzo/Genre Rating they can live with for the campaign. This is like Common, Uncommon, Rare for Items. Tweak AEDU power selection based on Gonzo/Genre - At-Wills generally are less Gonzo than Dailies, Heroic less than Epic. Allow extra At Wills, and add some generic Encounter and Daily powers with Gonzo/Genre 0 and 1. I think the Genre system might be easier in a new edition. A new edition fixes bloat (temporarily) and scrubbing for less Status effects but if 4e doesn't stay around online after 5e then our group would bail on the whole thing - just like users of offline tools bailed when it swithed to online only. [/QUOTE]
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What needs to be fixed in 5E?
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