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What needs to be fixed in 5E?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5711236" data-attributes="member: 82106"><p>And neither does the 3.x style garbage of CraPPer skills and the endless open-ended skill list which simply demands that everyone is bad at everything until they jump through some game-mechanical hoop in order to be able to do it. A hoop that NEVER makes sense from any kind of narrative perspective. </p><p></p><p>It makes perfectly good sense that when you want to bluff your audience you use BLUFF! It isn't even all that relevant how well you play the zither. You're trying to put one over on the people listening. The elegance of your fingering has little or nothing to do with how well you pull that off compared with how adept you are at weaving a tall tale. Skills in 4e represent the TYPES of accomplishments that your character is adept at achieving. The means is perfectly well relegated to a less strict system where the players get to have the fun of imagining how they can do what they can do. It is guaranteed not to be unbalancing because what you can achieve is firmly under the auspices of the skill mechanics. You can claim that your character is the greatest cook, instrumentalist, and tailor in the universe. It isn't going to do squat for you when it comes to where the rubber meets the road and you need to make your bluff/diplomacy/intimidate etc skill check to make something happen. </p><p></p><p>Nor is there an issue with say Acrobatics for a riding trick. Your character can ride, right? He's got significant expertise as an Acrobat, right? There you go. If you really want to say "well, that requires a whole bunch of riding talent" then OK, you have a feat, Mounted Combat, that lets you express "I'm really good at working with my mount" that makes perfectly good sense as an indicator for that. Likewise for most other analogous situations there either is or can trivially exist a feat and/or you can simply examine the character's background.</p><p></p><p>I'd also point out that background HAS mechanics. You get 5 background elements, one of each of several types. There's no reason why the DM has to allow any player to exceed those limits.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5711236, member: 82106"] And neither does the 3.x style garbage of CraPPer skills and the endless open-ended skill list which simply demands that everyone is bad at everything until they jump through some game-mechanical hoop in order to be able to do it. A hoop that NEVER makes sense from any kind of narrative perspective. It makes perfectly good sense that when you want to bluff your audience you use BLUFF! It isn't even all that relevant how well you play the zither. You're trying to put one over on the people listening. The elegance of your fingering has little or nothing to do with how well you pull that off compared with how adept you are at weaving a tall tale. Skills in 4e represent the TYPES of accomplishments that your character is adept at achieving. The means is perfectly well relegated to a less strict system where the players get to have the fun of imagining how they can do what they can do. It is guaranteed not to be unbalancing because what you can achieve is firmly under the auspices of the skill mechanics. You can claim that your character is the greatest cook, instrumentalist, and tailor in the universe. It isn't going to do squat for you when it comes to where the rubber meets the road and you need to make your bluff/diplomacy/intimidate etc skill check to make something happen. Nor is there an issue with say Acrobatics for a riding trick. Your character can ride, right? He's got significant expertise as an Acrobat, right? There you go. If you really want to say "well, that requires a whole bunch of riding talent" then OK, you have a feat, Mounted Combat, that lets you express "I'm really good at working with my mount" that makes perfectly good sense as an indicator for that. Likewise for most other analogous situations there either is or can trivially exist a feat and/or you can simply examine the character's background. I'd also point out that background HAS mechanics. You get 5 background elements, one of each of several types. There's no reason why the DM has to allow any player to exceed those limits. [/QUOTE]
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