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What needs to be fixed in 5E?
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<blockquote data-quote="Nemesis Destiny" data-source="post: 5711492" data-attributes="member: 98255"><p>Then I would suggest you step back, take a break, and go for a walk or something. It's just one <em>possible </em>example of <em>how </em>a talent could be used. And it's only a game.</p><p></p><p>I get where you're coming from though, really I do. Hey, I used to play guitar too, but I think you're overreacting. I also think that the others are on to something here. It's where my head has been going with 4e for quite some time as well. In a system like what Abdul Alhazred described, the bluff skill doesn't represent your ability or talent or whathaveyou with your creative skill. It doesn't even necessarily describe a skill at all - it describes your character's approach. <em>How </em>he uses a given talent, not what that talent is, or even how good he is at it at all. For all I care there could be separate mechanics for that (so long as they don't eat into other resources).</p><p></p><p>That's why when they release a new edition, I would like to see options for <strong>both</strong> types of systems. I don't want your camp to hate where the game is going, because I care about the well-being of the game and the hobby as much as any of us, but I also don't want the things I like about the current system or direction to disappear.</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 5711492, member: 98255"] Then I would suggest you step back, take a break, and go for a walk or something. It's just one [I]possible [/I]example of [I]how [/I]a talent could be used. And it's only a game. I get where you're coming from though, really I do. Hey, I used to play guitar too, but I think you're overreacting. I also think that the others are on to something here. It's where my head has been going with 4e for quite some time as well. In a system like what Abdul Alhazred described, the bluff skill doesn't represent your ability or talent or whathaveyou with your creative skill. It doesn't even necessarily describe a skill at all - it describes your character's approach. [I]How [/I]he uses a given talent, not what that talent is, or even how good he is at it at all. For all I care there could be separate mechanics for that (so long as they don't eat into other resources). That's why when they release a new edition, I would like to see options for [B]both[/B] types of systems. I don't want your camp to hate where the game is going, because I care about the well-being of the game and the hobby as much as any of us, but I also don't want the things I like about the current system or direction to disappear. [/QUOTE]
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What needs to be fixed in 5E?
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