Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What needs to be fixed in 5E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nemesis Destiny" data-source="post: 5711595" data-attributes="member: 98255"><p>And I <em>completely </em>disagree.</p><p></p><p>In my group (of mostly AD&D grognards) we have no square peg round hole issues with the skill system. Like, at all. Other areas of 4e, sure. But not the skills.</p><p></p><p>As for playstyles, we're RP-heavy; RP-centric even. So your implication that it's about playstyle doesn't fit. Unless that's not what you mean?</p><p></p><p>I think the heart of the issue is one of approach, and how literally one wants to interpret the rules.</p><p></p><p>And I still fail to understand how using skills in the ways described above is "logic defying." Makes perfect sense to me.</p><p></p><p>In fact, to me, I actually don't get the point of having a skill in the game that only represents your technical ability with something.</p><p></p><p>It's very well and good to say, <em>"I play some sweet riffs on my hurdy gurdy. Sweet! I got a 36!"</em></p><p><em></em> </p><p>What does that prove? You can play well? Great. So what? More to the point, what are you trying to <em>accomplish </em>with that? That's where a roll on another skill is involved. The game just assumes that you play well enough, but what it needs to know is how you intend to direct that action.</p><p></p><p>I guess if you are the kind of person that needs to have a number to know how good you are, fine. 4e can account for that, as I've said (anywhere from just rolling an associated stat to stat + training + focus). But being good at a thing, and being able to apply that to different situations are completely different.</p><p></p><p>It's pretty clear that we're not going to see eye to eye here, ever. That's why I hope to heck that the next incarnation of this game incorporates <strong>both</strong> (or more?) points of view, because I thought 3.x skill system was a complete mess. A time-consuming, fiddly, over-nuanced <em>mess</em>. You don't, and that's fine. Variety is the spice of life and all that.</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 5711595, member: 98255"] And I [I]completely [/I]disagree. In my group (of mostly AD&D grognards) we have no square peg round hole issues with the skill system. Like, at all. Other areas of 4e, sure. But not the skills. As for playstyles, we're RP-heavy; RP-centric even. So your implication that it's about playstyle doesn't fit. Unless that's not what you mean? I think the heart of the issue is one of approach, and how literally one wants to interpret the rules. And I still fail to understand how using skills in the ways described above is "logic defying." Makes perfect sense to me. In fact, to me, I actually don't get the point of having a skill in the game that only represents your technical ability with something. It's very well and good to say, [I]"I play some sweet riffs on my hurdy gurdy. Sweet! I got a 36!" [/I] What does that prove? You can play well? Great. So what? More to the point, what are you trying to [I]accomplish [/I]with that? That's where a roll on another skill is involved. The game just assumes that you play well enough, but what it needs to know is how you intend to direct that action. I guess if you are the kind of person that needs to have a number to know how good you are, fine. 4e can account for that, as I've said (anywhere from just rolling an associated stat to stat + training + focus). But being good at a thing, and being able to apply that to different situations are completely different. It's pretty clear that we're not going to see eye to eye here, ever. That's why I hope to heck that the next incarnation of this game incorporates [B]both[/B] (or more?) points of view, because I thought 3.x skill system was a complete mess. A time-consuming, fiddly, over-nuanced [I]mess[/I]. You don't, and that's fine. Variety is the spice of life and all that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What needs to be fixed in 5E?
Top