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What needs to be fixed in 5E?
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<blockquote data-quote="Gortle" data-source="post: 5711858" data-attributes="member: 88663"><p>Good analysis on teleport vs flight but missing the real game play effect.</p><p></p><p>The problem I have with teleport is that it is so common as such low levels that as a GM and player I just can't have fun with grabs and restraints. At least a couple of the PCs will take a few teleport powers from level 1 and there is just no point. In low to mid heoric games these fun tactics should be effective. Simple entangling powers, many types of terrain features. I want to be using Acrobatic and Athletics skill checks, not simply teleporting away. </p><p></p><p>Likewise with flight. But wizards have had the sense to by and large delay that till Paragon, due to the obvious combat problem with flight and superior ranged attacks.</p><p></p><p>Not every one wants to play high powered fantasy from day dot. Give us some space to work up to those tactics at higher levels. </p><p>Please move Teleport to Paragon or above please.</p></blockquote><p></p>
[QUOTE="Gortle, post: 5711858, member: 88663"] Good analysis on teleport vs flight but missing the real game play effect. The problem I have with teleport is that it is so common as such low levels that as a GM and player I just can't have fun with grabs and restraints. At least a couple of the PCs will take a few teleport powers from level 1 and there is just no point. In low to mid heoric games these fun tactics should be effective. Simple entangling powers, many types of terrain features. I want to be using Acrobatic and Athletics skill checks, not simply teleporting away. Likewise with flight. But wizards have had the sense to by and large delay that till Paragon, due to the obvious combat problem with flight and superior ranged attacks. Not every one wants to play high powered fantasy from day dot. Give us some space to work up to those tactics at higher levels. Please move Teleport to Paragon or above please. [/QUOTE]
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What needs to be fixed in 5E?
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