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What needs to be fixed in 5E?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5712214" data-attributes="member: 19675"><p>in other games, when I do, I get full value for my choices. If I choose to make my PC a flute virtuoso, that skill works the same as any other in the game.</p><p></p><p>in 4Ed, without a Perform skill, calling myself a flute virtuoso is meaningless. There are no mechanics for it.</p><p></p><p> </p><p></p><p>It may not make sense to you, but it does to me.</p><p></p><p>A skill- any skill- takes time to learn. That means time not spent doing something else. Reno's character is, without a doubt, the deadliest human on the screen for that entire movie, racking up a nice bodycount with gun, blade, and explosives. He is also quite clearly devoted to his plant. He takes on-screen risks to ensure its safety. It matters to him.</p><p></p><p>He has taken time out of his life as Bad Ass Assassin to learn how to care for it. That means he didn't learn something else. What that lack is is unclear, though it may be reflected in his interactions with Natalie Portman's character. Or it may be that he's not so good with poisons.</p><p></p><p>He's also not a farmer. He loves his plant and cares for it well, but his green thumb is limited.</p><p></p><p>So transferring a few skill points in an RPG from his assassinitude to give him the ability to care for his plant to the fullest is not nonsense, its rounding out his character. </p><p></p><p><em><strong>Absolutely not.</strong></em></p><p></p><p>You get your skill points (or whatever the resource would be called) from the same place. The skills work the same regardless of type. You merely decide which ones you want- all combat-related, no combat-related, or a mix. You decide the utility you get from taking those skill points and using them to be a master baker or a quintessential con artist. </p><p></p><p></p><p>I disagree- its a skill, and it should work like any other skill in the game.</p><p></p><p></p><p></p><p>Why does it have to be "my way or the highway" with<em> you?</em> </p><p></p><p>The <em>inclusion </em>of the "CraPPer skills" (as you and others call them) that function identically to the other skills <em>in no way </em>impacts your ability to avoid taking the "CraPPer skills".</p><p></p><p>OTOH, the <em>exclusion</em> of the "CraPPer skills" directly has an effect on my ability to choose them if I so choose to do.</p><p></p><p></p><p></p><p>Actually, I didn't suggest using 3.X's system. I just think its better than 4Ed's. I prefer HERO's system, personally.</p><p></p><p>But the key to your position and mine is this:<strong> I don't see giving a PC depth of character at the expense of combat efficacy to be a penalty.</strong> Its a tradeoff like any other.</p><p></p><p></p><p></p><p>Just like I see no convincing reason why it should be a separate pool.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5712214, member: 19675"] in other games, when I do, I get full value for my choices. If I choose to make my PC a flute virtuoso, that skill works the same as any other in the game. in 4Ed, without a Perform skill, calling myself a flute virtuoso is meaningless. There are no mechanics for it. It may not make sense to you, but it does to me. A skill- any skill- takes time to learn. That means time not spent doing something else. Reno's character is, without a doubt, the deadliest human on the screen for that entire movie, racking up a nice bodycount with gun, blade, and explosives. He is also quite clearly devoted to his plant. He takes on-screen risks to ensure its safety. It matters to him. He has taken time out of his life as Bad Ass Assassin to learn how to care for it. That means he didn't learn something else. What that lack is is unclear, though it may be reflected in his interactions with Natalie Portman's character. Or it may be that he's not so good with poisons. He's also not a farmer. He loves his plant and cares for it well, but his green thumb is limited. So transferring a few skill points in an RPG from his assassinitude to give him the ability to care for his plant to the fullest is not nonsense, its rounding out his character. [I][B]Absolutely not.[/B][/I] You get your skill points (or whatever the resource would be called) from the same place. The skills work the same regardless of type. You merely decide which ones you want- all combat-related, no combat-related, or a mix. You decide the utility you get from taking those skill points and using them to be a master baker or a quintessential con artist. I disagree- its a skill, and it should work like any other skill in the game. Why does it have to be "my way or the highway" with[I] you?[/I] The [I]inclusion [/I]of the "CraPPer skills" (as you and others call them) that function identically to the other skills [I]in no way [/I]impacts your ability to avoid taking the "CraPPer skills". OTOH, the [I]exclusion[/I] of the "CraPPer skills" directly has an effect on my ability to choose them if I so choose to do. Actually, I didn't suggest using 3.X's system. I just think its better than 4Ed's. I prefer HERO's system, personally. But the key to your position and mine is this:[B] I don't see giving a PC depth of character at the expense of combat efficacy to be a penalty.[/B] Its a tradeoff like any other. Just like I see no convincing reason why it should be a separate pool. [/QUOTE]
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