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What needs to be fixed in 5E?
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<blockquote data-quote="keterys" data-source="post: 5712237" data-attributes="member: 43019"><p>I, for one, would _much_ rather be able to write in my character's back story and background and roleplay him as I choose. Without having to worry if I have the requisite points to match some esoteric claims to skill values. Or even if such skills exist.</p><p></p><p>In that respect, I consider 4E's skill system an improvement over 3E's, and both an improvement over Hero's (at least in 3e, basket weaving makes you less effective at Spotting, Athletics - _some_ other skill, etc - in HERO, Basket Weaving makes you less effective at anything at all you'd put points into)</p><p></p><p>Then again, I'd be _very_ okay with literally writing _anything_ folks want into their RP persona and mechanics. You want Basketweaving +17, put it in. You spent a summer learning a language? Toss it on. </p><p></p><p>I'd have to dig up my notes, but I want to say the dnd variant I was working on some ways back used stat checks instead of skills, with PCs describing themselves in a few keywords (ex: the "Blacksmith" could call on that for physical tasks, enduring heat, whatever) and anything remotely fluffy being literally "write whatever you want - if that means Krunk the barbarian has less than Oswald the Librarian, then that means that each gets their time in the spotlight (comedically or expertly) equally.</p><p></p><p>Look at something like FATE (Spirit of the Century, Dresden Files) for a good example of use of keywords to reward a concept without having to track individual skill points or force a DM to care whether someone's taken Underwater Basketweaving so they make sure that comes up in the campaign <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="keterys, post: 5712237, member: 43019"] I, for one, would _much_ rather be able to write in my character's back story and background and roleplay him as I choose. Without having to worry if I have the requisite points to match some esoteric claims to skill values. Or even if such skills exist. In that respect, I consider 4E's skill system an improvement over 3E's, and both an improvement over Hero's (at least in 3e, basket weaving makes you less effective at Spotting, Athletics - _some_ other skill, etc - in HERO, Basket Weaving makes you less effective at anything at all you'd put points into) Then again, I'd be _very_ okay with literally writing _anything_ folks want into their RP persona and mechanics. You want Basketweaving +17, put it in. You spent a summer learning a language? Toss it on. I'd have to dig up my notes, but I want to say the dnd variant I was working on some ways back used stat checks instead of skills, with PCs describing themselves in a few keywords (ex: the "Blacksmith" could call on that for physical tasks, enduring heat, whatever) and anything remotely fluffy being literally "write whatever you want - if that means Krunk the barbarian has less than Oswald the Librarian, then that means that each gets their time in the spotlight (comedically or expertly) equally. Look at something like FATE (Spirit of the Century, Dresden Files) for a good example of use of keywords to reward a concept without having to track individual skill points or force a DM to care whether someone's taken Underwater Basketweaving so they make sure that comes up in the campaign ;) [/QUOTE]
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