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What needs to be fixed in 5E?
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<blockquote data-quote="KarinsDad" data-source="post: 5712340" data-attributes="member: 2011"><p>I do think that the game plays a lot easier for a lot more people if there are fewer "important" skill groupings of similarly related and apt to find space in a game skills like in 4E. We really do not need Spot, and Search, and Listen. Perception handles that just fine without going overboard. In a 4E game, skills like Endurance are already underutilized IME. We really do not need more mostly worthless skills (crafting, etc.). Those really can be handled by roleplaying and character background.</p><p></p><p>In fact, my biggest issue is that sheer number of options that eventually show up in every D&D game system. Adding more when there are tens of thousands is really unnecessary. Yes, I know the counter argument that if I don't want something in my game, I can just remove it. zzzzzzz</p><p></p><p>But, the fact remains that in order to remove something, I have to go read it. And when there are thousands of powers and thousands of feats and thousands of magic items, it becomes a real chore for both my fellow players and myself to wade through even a fraction of all of that crap.</p><p></p><p>Could we have a game without so many tens of thousands of options?</p><p></p><p>Could we have a game where a third of the powers at a given level for a given class do not suck, a third are not just ok, and a third are pretty darn good? Sure, I could read all 12 or so (or even more) powers at every level for a given class, but cut us all a break.</p><p></p><p>If we had 5 powers to choose from at a given level for a given class and all 5 were good, that would be head and shoulders better than the plethora of nearly useless powers that we have now. There would still be a TON of options. But, at least most of the options would all be good instead of millions of people having to read through thousands of subpar options that virtually no players ever take.</p><p></p><p>It's all about game balance and when a third of the powers at a given level for a given class suck, it means that whomever designed them had no clue about game balance, or at least how to balance two same level powers for the same class. And, it makes the game a lot easier for novice players when they can pick any power out of the 5 and they made a good choice. Today, inexperienced (and sometimes even experienced) players can pick something that sounds good to them and it can be the worst power possible at that level for that class.</p><p></p><p>Ditto for feats. Is having 3000+ feats today really a good thing? Or does there become a point where enough is enough? Ditto for magic items.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5712340, member: 2011"] I do think that the game plays a lot easier for a lot more people if there are fewer "important" skill groupings of similarly related and apt to find space in a game skills like in 4E. We really do not need Spot, and Search, and Listen. Perception handles that just fine without going overboard. In a 4E game, skills like Endurance are already underutilized IME. We really do not need more mostly worthless skills (crafting, etc.). Those really can be handled by roleplaying and character background. In fact, my biggest issue is that sheer number of options that eventually show up in every D&D game system. Adding more when there are tens of thousands is really unnecessary. Yes, I know the counter argument that if I don't want something in my game, I can just remove it. zzzzzzz But, the fact remains that in order to remove something, I have to go read it. And when there are thousands of powers and thousands of feats and thousands of magic items, it becomes a real chore for both my fellow players and myself to wade through even a fraction of all of that crap. Could we have a game without so many tens of thousands of options? Could we have a game where a third of the powers at a given level for a given class do not suck, a third are not just ok, and a third are pretty darn good? Sure, I could read all 12 or so (or even more) powers at every level for a given class, but cut us all a break. If we had 5 powers to choose from at a given level for a given class and all 5 were good, that would be head and shoulders better than the plethora of nearly useless powers that we have now. There would still be a TON of options. But, at least most of the options would all be good instead of millions of people having to read through thousands of subpar options that virtually no players ever take. It's all about game balance and when a third of the powers at a given level for a given class suck, it means that whomever designed them had no clue about game balance, or at least how to balance two same level powers for the same class. And, it makes the game a lot easier for novice players when they can pick any power out of the 5 and they made a good choice. Today, inexperienced (and sometimes even experienced) players can pick something that sounds good to them and it can be the worst power possible at that level for that class. Ditto for feats. Is having 3000+ feats today really a good thing? Or does there become a point where enough is enough? Ditto for magic items. [/QUOTE]
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