Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
What needs to be fixed in 5E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 5712704" data-attributes="member: 82106"><p>Hmmmmmmm. I obviously agree with the 'short skill list' thing. We've pretty clearly established the superiority of that approach. I also agree that having a 'silo' for the obscure sorts of marginally relevant to adventuring kinds of background elements of the character makes perfect sense, if for no other reason than to make sure people pay attention to that dimension of the game. </p><p></p><p>OTOH I'm kind of skeptical about the whole aspect of 'combat' vs 'non-combat'. I disagree that there is a real distinction. I think OFTEN you can say that a SITUATION may be one or the other. I'm just not entirely sold on the concept that it is a good idea for a game to build a wall between the two. It is rather artificial. 4e has been beat on a whole lot for things like making it impossible to use a ritual in a combat situation. Likewise attack powers aren't really applicable to other situations. I think the distinction needs to be made irrelevant, not enforced even more. Obviously some things will mostly not be relevant in a straight hack-em-up swordfight and other things won't find a lot of utility in a diplomatic negotiation, but the game should consist more of a continuum between those extremes vs trying to break it up into 2 totally different realms that can't meet and where you have almost virtually 2 separate character sheets.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5712704, member: 82106"] Hmmmmmmm. I obviously agree with the 'short skill list' thing. We've pretty clearly established the superiority of that approach. I also agree that having a 'silo' for the obscure sorts of marginally relevant to adventuring kinds of background elements of the character makes perfect sense, if for no other reason than to make sure people pay attention to that dimension of the game. OTOH I'm kind of skeptical about the whole aspect of 'combat' vs 'non-combat'. I disagree that there is a real distinction. I think OFTEN you can say that a SITUATION may be one or the other. I'm just not entirely sold on the concept that it is a good idea for a game to build a wall between the two. It is rather artificial. 4e has been beat on a whole lot for things like making it impossible to use a ritual in a combat situation. Likewise attack powers aren't really applicable to other situations. I think the distinction needs to be made irrelevant, not enforced even more. Obviously some things will mostly not be relevant in a straight hack-em-up swordfight and other things won't find a lot of utility in a diplomatic negotiation, but the game should consist more of a continuum between those extremes vs trying to break it up into 2 totally different realms that can't meet and where you have almost virtually 2 separate character sheets. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What needs to be fixed in 5E?
Top