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What needs to be fixed in 5E?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5712914" data-attributes="member: 82106"><p>Well, I do agree that simplifying and streamlining conditions is fertile ground for improving the game. As for narrative issues the BIG culprit is the sheer number of different ways in which the same narrative can translate to different mechanics. There has been zero attention paid to consistency here. The real issue with that is you can have 5 different ways of depicting that a character is being inflicted with 'fire' in some way, and for each one there are a different set of mechanics in play, which interact with the character's mechanics in totally different ways. Thus you may mysteriously not suffer much from one burning monster's attacks and yet another will be far more potent, simply because of arbitrary mechanical interactions. </p><p></p><p>Conditions really should have dealt with this, but unfortunately the designers chose to have a very limited number of them and instead simply leave it up to the designers of individual powers to try to be consistent. It isn't really sensible. I understand why there are a limited number of conditions, but really there needs to be seriously more consistency here.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5712914, member: 82106"] Well, I do agree that simplifying and streamlining conditions is fertile ground for improving the game. As for narrative issues the BIG culprit is the sheer number of different ways in which the same narrative can translate to different mechanics. There has been zero attention paid to consistency here. The real issue with that is you can have 5 different ways of depicting that a character is being inflicted with 'fire' in some way, and for each one there are a different set of mechanics in play, which interact with the character's mechanics in totally different ways. Thus you may mysteriously not suffer much from one burning monster's attacks and yet another will be far more potent, simply because of arbitrary mechanical interactions. Conditions really should have dealt with this, but unfortunately the designers chose to have a very limited number of them and instead simply leave it up to the designers of individual powers to try to be consistent. It isn't really sensible. I understand why there are a limited number of conditions, but really there needs to be seriously more consistency here. [/QUOTE]
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What needs to be fixed in 5E?
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