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What needs to be fixed in 5E?
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<blockquote data-quote="Fanaelialae" data-source="post: 5713299" data-attributes="member: 53980"><p>I've talked to people who've complained to me that one of 4e's biggest shortcomings is that nothing in 4e (aside from minions) can be one-shot. That certainly isn't my cup of tea, but it appears that some people like that sort of thing.</p><p></p><p>I still vaguely recall that back in the day we occasionally used a hit location table with critical hits. The worst effect on that table, sitting right around 100% (or maybe 98-100%?) was decapitation. If you rolled decapitation, aside from the rare instance of someone who could live without a head, it was instant death.</p><p></p><p>There were numerous other "death-spiral" effects on that table that could quickly end a character's career, such as limb loss. IMO arterial bleeding fits right in.</p><p></p><p>There are ways around the inconvenience created by a swingy system. When we used those critical hit tables, we usually made a "back-up" character or two, because odds were pretty good that a few characters would die sooner than later. Admittedly, nowadays we like to get a bit attached to our characters, which is why we haven't used those tables in a long time.</p><p></p><p>I assure you, I understood the implications of bleeding when I designed it. It's intentionally brutal. I put it in because it seemed like something that at least some people who like gritty games would want. There could even be two tables for the gritty sub-system; one with only hindering injuries, and an expanded table that includes deadly injuries like bleeding and decapitation. There's no reason why an optional ruleset couldn't have a "dial" for grit.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5713299, member: 53980"] I've talked to people who've complained to me that one of 4e's biggest shortcomings is that nothing in 4e (aside from minions) can be one-shot. That certainly isn't my cup of tea, but it appears that some people like that sort of thing. I still vaguely recall that back in the day we occasionally used a hit location table with critical hits. The worst effect on that table, sitting right around 100% (or maybe 98-100%?) was decapitation. If you rolled decapitation, aside from the rare instance of someone who could live without a head, it was instant death. There were numerous other "death-spiral" effects on that table that could quickly end a character's career, such as limb loss. IMO arterial bleeding fits right in. There are ways around the inconvenience created by a swingy system. When we used those critical hit tables, we usually made a "back-up" character or two, because odds were pretty good that a few characters would die sooner than later. Admittedly, nowadays we like to get a bit attached to our characters, which is why we haven't used those tables in a long time. I assure you, I understood the implications of bleeding when I designed it. It's intentionally brutal. I put it in because it seemed like something that at least some people who like gritty games would want. There could even be two tables for the gritty sub-system; one with only hindering injuries, and an expanded table that includes deadly injuries like bleeding and decapitation. There's no reason why an optional ruleset couldn't have a "dial" for grit. [/QUOTE]
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What needs to be fixed in 5E?
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