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What needs to be fixed in 5E?
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<blockquote data-quote="KarinsDad" data-source="post: 5713418" data-attributes="member: 2011"><p>Agreed. But, nothing says that the action economy used couldn't be a move action plus a check. That isn't necessarily unbalanced, but it is still potent.</p><p></p><p>I think that ongoing damage should actually be a bit rare and a bit more scary. Elemental damage from being on fire or having your arm in a block of ice, necrotic damage as your soul continues to get sucked out of your body, etc.</p><p></p><p></p><p>One of the pre-4E game elements that is missing is the "Scary damage". Before 4E, level drain was such an element. Players searching a barrow mound would actually be hesitant to have their PCs walk around and NOBODY went off on their own. Although losing levels is lame, there really isn't any scary effects in 4E. Most of it is "ho hum". Another wight. zzzzz</p><p></p><p>It would be good if 5E had some effects that couldn't just be easily shaken off and actually changed player decisions when they were in situations which could result in them. Death isn't frightening to players. Level drain used to be.</p><p></p><p>I'm not proposing that WotC bring back level drain, but I am proposing that they introduce something that is a "scary damage or effect". Even Fear in 4E is really a joke for the most part.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5713418, member: 2011"] Agreed. But, nothing says that the action economy used couldn't be a move action plus a check. That isn't necessarily unbalanced, but it is still potent. I think that ongoing damage should actually be a bit rare and a bit more scary. Elemental damage from being on fire or having your arm in a block of ice, necrotic damage as your soul continues to get sucked out of your body, etc. One of the pre-4E game elements that is missing is the "Scary damage". Before 4E, level drain was such an element. Players searching a barrow mound would actually be hesitant to have their PCs walk around and NOBODY went off on their own. Although losing levels is lame, there really isn't any scary effects in 4E. Most of it is "ho hum". Another wight. zzzzz It would be good if 5E had some effects that couldn't just be easily shaken off and actually changed player decisions when they were in situations which could result in them. Death isn't frightening to players. Level drain used to be. I'm not proposing that WotC bring back level drain, but I am proposing that they introduce something that is a "scary damage or effect". Even Fear in 4E is really a joke for the most part. [/QUOTE]
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