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What needs to be fixed in 5E?
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<blockquote data-quote="KarinsDad" data-source="post: 5713447" data-attributes="member: 2011"><p>Not necessarily. Not if Ongoing damage was more rare than in 4E and not if the purpose of Ongoing damage was to be a slightly stronger effect than in 4E.</p><p></p><p>Yes, it might take a move action and a check to remove the effect, but that's not so overwhelmingly potent that it is game breaking. It's just a bit stronger than today because it requires a move action and prevent PCs from ignoring it completely.</p><p></p><p>Very few players ever use a Standard action Heal check today to grant a saving throw, so Ongoing Damage today is mostly ignored. A Standard Action is too costly for players to contemplate it often.</p><p></p><p>Except for some "grant a save" and "damage resistance" powers/abilities, players have little they can do about ongoing damage. So, it's a nuisance. It's something that they cannot do much about unless the Leader focuses on it, so they just endure it. By making it a move action plus a check, they could at least do something about it and would do so. They would give up a move in order to make a check and they would want to often do so.</p><p></p><p></p><p>In fact, there are many monsters today that do less damage with a hit, but then do ongoing damage. This is actually a double bladed game mechanic which can backfire on game designers. On the one hand, since ongoing damage requires a save, there are times when players miss the save multiple times in a row and the damage can become fairly significant. On the other hand, there are quite a few leader and other powers that grant a save (or grant multiple saves, or grant one or more saves with a bonus, or grant damage resistance), so a DM who uses a lot of ongoing damage monsters can actually end up doing less overall damage because his players have prepared for that. In this case, ongoing damage becomes the preferred damage for the players because overall, the PCs take less damage that way.</p><p></p><p>A player with 5 damage resistance against a normal 15 attack takes 10 damage. A player with 5 damage resistance against a lesser 12 attack combined with 5 ongoing damage takes 7 damage.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5713447, member: 2011"] Not necessarily. Not if Ongoing damage was more rare than in 4E and not if the purpose of Ongoing damage was to be a slightly stronger effect than in 4E. Yes, it might take a move action and a check to remove the effect, but that's not so overwhelmingly potent that it is game breaking. It's just a bit stronger than today because it requires a move action and prevent PCs from ignoring it completely. Very few players ever use a Standard action Heal check today to grant a saving throw, so Ongoing Damage today is mostly ignored. A Standard Action is too costly for players to contemplate it often. Except for some "grant a save" and "damage resistance" powers/abilities, players have little they can do about ongoing damage. So, it's a nuisance. It's something that they cannot do much about unless the Leader focuses on it, so they just endure it. By making it a move action plus a check, they could at least do something about it and would do so. They would give up a move in order to make a check and they would want to often do so. In fact, there are many monsters today that do less damage with a hit, but then do ongoing damage. This is actually a double bladed game mechanic which can backfire on game designers. On the one hand, since ongoing damage requires a save, there are times when players miss the save multiple times in a row and the damage can become fairly significant. On the other hand, there are quite a few leader and other powers that grant a save (or grant multiple saves, or grant one or more saves with a bonus, or grant damage resistance), so a DM who uses a lot of ongoing damage monsters can actually end up doing less overall damage because his players have prepared for that. In this case, ongoing damage becomes the preferred damage for the players because overall, the PCs take less damage that way. A player with 5 damage resistance against a normal 15 attack takes 10 damage. A player with 5 damage resistance against a lesser 12 attack combined with 5 ongoing damage takes 7 damage. [/QUOTE]
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What needs to be fixed in 5E?
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