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What needs to be fixed in 5E?
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<blockquote data-quote="KidSnide" data-source="post: 5713669" data-attributes="member: 54710"><p>Overall, I think 5e should be a little bit scarier than 4e. I like the fact that 4e eliminated most of save-or-die and created encounter building guidelines that generate fights of more predictable difficulty. But I also think 4e went too far in making combat safe and predictable. I'd like to see 5e make combat a bit swingier, but -- just as importantly -- there need to be more combat elements that frighten the players. </p><p></p><p>Maybe more conditions need to be stackable? I think "not stackable" is probably the right default condition, but -- if the on-going damage represents a bleeding wound -- maybe each hit should produce a new wound? (And maybe, as you suggest, it should be a Heal check and not a save to get rid of it?) </p><p></p><p>Another possibility is to create more combinations. A medusa or basilisk would be scarier if characters subject to the petrification process suffered a vulnerability 5 to physical damage (as the flesh becomes brittle). You don't want situations where a character dies from a single die roll, but you do want situations where one die roll can make a player think "uh oh, I'm in trouble now." </p><p></p><p>At least part of this is about monster design. I ran a fight last month with a modified catoblepas. With it's pull power enhanced to "pull 10" and it's existing powers, my players had a tense fight and worried greatly about letting anyone drop to 0. There was real tension, but no sense of arbitrary doom. </p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 5713669, member: 54710"] Overall, I think 5e should be a little bit scarier than 4e. I like the fact that 4e eliminated most of save-or-die and created encounter building guidelines that generate fights of more predictable difficulty. But I also think 4e went too far in making combat safe and predictable. I'd like to see 5e make combat a bit swingier, but -- just as importantly -- there need to be more combat elements that frighten the players. Maybe more conditions need to be stackable? I think "not stackable" is probably the right default condition, but -- if the on-going damage represents a bleeding wound -- maybe each hit should produce a new wound? (And maybe, as you suggest, it should be a Heal check and not a save to get rid of it?) Another possibility is to create more combinations. A medusa or basilisk would be scarier if characters subject to the petrification process suffered a vulnerability 5 to physical damage (as the flesh becomes brittle). You don't want situations where a character dies from a single die roll, but you do want situations where one die roll can make a player think "uh oh, I'm in trouble now." At least part of this is about monster design. I ran a fight last month with a modified catoblepas. With it's pull power enhanced to "pull 10" and it's existing powers, my players had a tense fight and worried greatly about letting anyone drop to 0. There was real tension, but no sense of arbitrary doom. -KS [/QUOTE]
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What needs to be fixed in 5E?
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