Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
What needs to be fixed in 5E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 5713985" data-attributes="member: 82106"><p>The way to avoid min/maxing is for the DM to create a variety of situations. People who spend all their time and energy maxing their combat capability stumble around outside of a fight being a drag. Pretty soon the player spends a feat or two or picks a utility power, etc that lets them do something outside of combat, problem solved.</p><p></p><p>Instead of making silos the answer is dual-use. There should be very few things that have no use only in or out of combat. 4e actually did a reasonable job of that with skills, most of them have explicit combat uses (some are pretty marginal or a bit dubious, but in general skills are dual-use). So the answer is to make more powers dual-use as well. </p><p></p><p>In fact instead of creating artificial silos that force people to make their characters in certain ways I would remove the division of powers into attack and utility and make EVERY power dual-use, having both a combat function and a utility function. I guess there could be a FEW powers that only do one or the other, or are mainly one or the other, but even those should have a non-combat function spelled out, even if it is rather limited.</p><p></p><p>All silos do is forbid perfectly good character concepts, or force people to do lame things like ignore half their class features in order to have a certain concept. I know you'll reply that "character who isn't much good in combat" is "not doing it right" and I agree that it isn't a type of character that has to be predominant, but there are plenty of situations where you might want to make a character that for instance starts out innocent and learns to fight, etc.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5713985, member: 82106"] The way to avoid min/maxing is for the DM to create a variety of situations. People who spend all their time and energy maxing their combat capability stumble around outside of a fight being a drag. Pretty soon the player spends a feat or two or picks a utility power, etc that lets them do something outside of combat, problem solved. Instead of making silos the answer is dual-use. There should be very few things that have no use only in or out of combat. 4e actually did a reasonable job of that with skills, most of them have explicit combat uses (some are pretty marginal or a bit dubious, but in general skills are dual-use). So the answer is to make more powers dual-use as well. In fact instead of creating artificial silos that force people to make their characters in certain ways I would remove the division of powers into attack and utility and make EVERY power dual-use, having both a combat function and a utility function. I guess there could be a FEW powers that only do one or the other, or are mainly one or the other, but even those should have a non-combat function spelled out, even if it is rather limited. All silos do is forbid perfectly good character concepts, or force people to do lame things like ignore half their class features in order to have a certain concept. I know you'll reply that "character who isn't much good in combat" is "not doing it right" and I agree that it isn't a type of character that has to be predominant, but there are plenty of situations where you might want to make a character that for instance starts out innocent and learns to fight, etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What needs to be fixed in 5E?
Top