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What needs to be fixed in 5E?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5714512" data-attributes="member: 82106"><p>Aren't we assuming 5e here? Is the 'argument from <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> designers' some kind of argument that only crappy concepts should be discussed because WotC is inevitably too stupid to do anything right? lol.</p><p></p><p>If I have to reject every idea that might possibly be done badly we might as well just invent checkers and be done with it.</p><p></p><p>Anyway, no, smart designers will not create 17 attack powers. They will not pair up bad pairings. Honestly though, what we want is LESS powers, so lets decide that. Maybe ALL utility powers are linked to a skill instead of being class based at all, and you don't need slots. Get a skill, pick a utility. You get one per skill, they can have a minimum level, and you can swap each one out for higher level ones at x,y,z levels. Honestly, why not just assume a shorter day and give everyone max 2 daily powers. Make them a bit stronger, you use less, less complexity, etc. Give each one some clear out of combat use case and now you've eliminated a lot of need for this and that extra stuff. What's wrong with a 3 encounter day default? It is a lot easier to get PCs to go on than to deal with them doing less than the standard number of encounters a day too.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5714512, member: 82106"] Aren't we assuming 5e here? Is the 'argument from :):):):):):) designers' some kind of argument that only crappy concepts should be discussed because WotC is inevitably too stupid to do anything right? lol. If I have to reject every idea that might possibly be done badly we might as well just invent checkers and be done with it. Anyway, no, smart designers will not create 17 attack powers. They will not pair up bad pairings. Honestly though, what we want is LESS powers, so lets decide that. Maybe ALL utility powers are linked to a skill instead of being class based at all, and you don't need slots. Get a skill, pick a utility. You get one per skill, they can have a minimum level, and you can swap each one out for higher level ones at x,y,z levels. Honestly, why not just assume a shorter day and give everyone max 2 daily powers. Make them a bit stronger, you use less, less complexity, etc. Give each one some clear out of combat use case and now you've eliminated a lot of need for this and that extra stuff. What's wrong with a 3 encounter day default? It is a lot easier to get PCs to go on than to deal with them doing less than the standard number of encounters a day too. [/QUOTE]
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