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What needs to be fixed in 5E?
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<blockquote data-quote="KidSnide" data-source="post: 5714945" data-attributes="member: 54710"><p>This is a slightly strange context to discuss silo-ing. In the combat vs. non-combat example, a silo is a situation where players are required to take combat abilities and non-combat abilities from two different pools of resources. It prevents you from having a single pool of 5 combat options and 5 non-combat options where a player is allowed to pick 4 combat options and 0 non-combat options.</p><p></p><p>Your example, in which there are 5 options (pick 2), each of which contains a combat ability and a non-combat ability is just another form of silo. Players still have to pick 2 combat powers and 2 non-combat powers. It's just that when they choose one, the other is chosen automatically.</p><p></p><p>Personally, I'm inclined to silo in the traditional way (i.e. two unconnected pools). That's mostly because I suspect the "every daily power has a combat and non-combat ability" design paradigm will prove difficult and complicated. It's just a different way of bundling character abilities together. Whenever you bundle, you decrease the number of combinations which provides fewer choices (and some benefit -- fewer combinations to analyze). But it's not obvious to me that martial combat and non-combat abilities combine well. I get that Brutal Strike should be combined with "giant door smash" power, but should they be the same power (i.e. a daily one)? Who wants to use their big attack on a door?</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 5714945, member: 54710"] This is a slightly strange context to discuss silo-ing. In the combat vs. non-combat example, a silo is a situation where players are required to take combat abilities and non-combat abilities from two different pools of resources. It prevents you from having a single pool of 5 combat options and 5 non-combat options where a player is allowed to pick 4 combat options and 0 non-combat options. Your example, in which there are 5 options (pick 2), each of which contains a combat ability and a non-combat ability is just another form of silo. Players still have to pick 2 combat powers and 2 non-combat powers. It's just that when they choose one, the other is chosen automatically. Personally, I'm inclined to silo in the traditional way (i.e. two unconnected pools). That's mostly because I suspect the "every daily power has a combat and non-combat ability" design paradigm will prove difficult and complicated. It's just a different way of bundling character abilities together. Whenever you bundle, you decrease the number of combinations which provides fewer choices (and some benefit -- fewer combinations to analyze). But it's not obvious to me that martial combat and non-combat abilities combine well. I get that Brutal Strike should be combined with "giant door smash" power, but should they be the same power (i.e. a daily one)? Who wants to use their big attack on a door? -KS [/QUOTE]
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What needs to be fixed in 5E?
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