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What needs to be fixed in 5E?
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<blockquote data-quote="marelion" data-source="post: 5715036" data-attributes="member: 6679828"><p>One thing I would like to see in 5E with regards to the skill-debate is getting rid of the one-ability-score-to-rule-a-skill. </p><p></p><p>It is a fine guideline to say that Arcana triggers off Intelligence but it bugs the warlocks that he can never even hope to compete with the wizard in terms of checks albeit they both are characters of the same level and show the same mastery of the arcana arts. it is plainly a little frustrating that some character classes have very little chance at succeeding at what they are supposed to excel at: Think barbarians! </p><p></p><p>I hope we can all agree that the idea of a muscelous half-ork waving a gigantic, bloodstained Waraxe IS intmidating, can`t we? Now why do the rules tell me to use charisma for the resulting check? That half-orc doesn`t have to radiate an aura of smoothiness, he doesn`t need to put on a sly smile to make me lower my weapon, all he needs to show mw is his prowess with an axe. And I think strenght as a required attribute fits my mental image of the scene a lot better than charisma. </p><p></p><p>I`d prefer a more flexible approach that would allow players to designate one key skill, which would automatically trigger of their primary attribute, so regardless of choice of build or class, you would be able to play a character who can excel at an area where you want him to excel with the numbers supporting your idea of how the character is perceived by his environment. </p><p></p><p>There is no cherry-picking since it is just one skill, yet you give some real power to the player in terms of concepts and numbers. Now I can have that wizard living like a hermit on a mountain top who is an excellent climber(athletics) and the dice actually support that thesis, without forcing me to flaw my character in other areas (such as lowering his intelligence to buy more strenght, which would be seriously hampering the character`s functionallity on a mechanical basis). It just seems an elegant way to consolve powergamers and theatreplayers, since your character can now afford to have that oddball skill you would never expect him to have without the need of further investments of precious ability points.</p><p></p><p>Just my two cents</p></blockquote><p></p>
[QUOTE="marelion, post: 5715036, member: 6679828"] One thing I would like to see in 5E with regards to the skill-debate is getting rid of the one-ability-score-to-rule-a-skill. It is a fine guideline to say that Arcana triggers off Intelligence but it bugs the warlocks that he can never even hope to compete with the wizard in terms of checks albeit they both are characters of the same level and show the same mastery of the arcana arts. it is plainly a little frustrating that some character classes have very little chance at succeeding at what they are supposed to excel at: Think barbarians! I hope we can all agree that the idea of a muscelous half-ork waving a gigantic, bloodstained Waraxe IS intmidating, can`t we? Now why do the rules tell me to use charisma for the resulting check? That half-orc doesn`t have to radiate an aura of smoothiness, he doesn`t need to put on a sly smile to make me lower my weapon, all he needs to show mw is his prowess with an axe. And I think strenght as a required attribute fits my mental image of the scene a lot better than charisma. I`d prefer a more flexible approach that would allow players to designate one key skill, which would automatically trigger of their primary attribute, so regardless of choice of build or class, you would be able to play a character who can excel at an area where you want him to excel with the numbers supporting your idea of how the character is perceived by his environment. There is no cherry-picking since it is just one skill, yet you give some real power to the player in terms of concepts and numbers. Now I can have that wizard living like a hermit on a mountain top who is an excellent climber(athletics) and the dice actually support that thesis, without forcing me to flaw my character in other areas (such as lowering his intelligence to buy more strenght, which would be seriously hampering the character`s functionallity on a mechanical basis). It just seems an elegant way to consolve powergamers and theatreplayers, since your character can now afford to have that oddball skill you would never expect him to have without the need of further investments of precious ability points. Just my two cents [/QUOTE]
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What needs to be fixed in 5E?
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