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What needs to be fixed in 5E?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5715924" data-attributes="member: 82106"><p>This isn't an issue of tradition. You all need to look deeper at the design and understand why doing this won't work.</p><p></p><p>Suppose I'm a striker. I want to do high damage. So, how do I do that? Accuracy, damage bonuses, etc. Accuracy is the primary method in 4e, it usually trumps any other technique, a +1 to-hit is by itself generally superior to any other bonus you can normally get.</p><p></p><p>Now, suppose instead I'm a controller, then hitting is even MORE important, because what I care about is conditions/effects, not damage output. </p><p></p><p>Now, consider in a game where to-hit is not adjusted by ability score. The striker now has no reason to bring up their prime score, so really doing so is probably disadvantageous. They will still want to bring up their secondary score for increased damage. The controller OTOH has a different agenda. It is going to be much harder to balance out ability score based costs because their 'cost' is going to be quite different for different types of character. In the current system because to-hit is SO predominant you can pretty much neglect any other cost considerations as virtually irrelevant.</p><p></p><p>I think you'll find that you actually put a number of non-obvious constraints on system design as soon as you get rid of ability score providing a to-hit bonus. We can of course all debate the pros and cons, but just be aware that there ARE cons. Beyond that it seems just rather harsh. I dunno, but I feel like there are legitimately reasons for different levels of accuracy. They can be a pain, but they also provide a number of different sets of trade offs that allow for different builds. At a bare minimum once you get rid of accuracy as a consideration how do you give different strikers different damage output options? You can't really, they need to all do the same damage since that's where their DPR comes from and that's what matters for a striker. This can get pretty murky if you're dealing with characters that do AOE vs single target, etc.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5715924, member: 82106"] This isn't an issue of tradition. You all need to look deeper at the design and understand why doing this won't work. Suppose I'm a striker. I want to do high damage. So, how do I do that? Accuracy, damage bonuses, etc. Accuracy is the primary method in 4e, it usually trumps any other technique, a +1 to-hit is by itself generally superior to any other bonus you can normally get. Now, suppose instead I'm a controller, then hitting is even MORE important, because what I care about is conditions/effects, not damage output. Now, consider in a game where to-hit is not adjusted by ability score. The striker now has no reason to bring up their prime score, so really doing so is probably disadvantageous. They will still want to bring up their secondary score for increased damage. The controller OTOH has a different agenda. It is going to be much harder to balance out ability score based costs because their 'cost' is going to be quite different for different types of character. In the current system because to-hit is SO predominant you can pretty much neglect any other cost considerations as virtually irrelevant. I think you'll find that you actually put a number of non-obvious constraints on system design as soon as you get rid of ability score providing a to-hit bonus. We can of course all debate the pros and cons, but just be aware that there ARE cons. Beyond that it seems just rather harsh. I dunno, but I feel like there are legitimately reasons for different levels of accuracy. They can be a pain, but they also provide a number of different sets of trade offs that allow for different builds. At a bare minimum once you get rid of accuracy as a consideration how do you give different strikers different damage output options? You can't really, they need to all do the same damage since that's where their DPR comes from and that's what matters for a striker. This can get pretty murky if you're dealing with characters that do AOE vs single target, etc. [/QUOTE]
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