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What needs to be fixed in 5E?
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<blockquote data-quote="Fanaelialae" data-source="post: 5715959" data-attributes="member: 53980"><p>I don't think it's as critical as you're making it out to be. There are a few different possible approaches.</p><p></p><p>1) Only the attack bonus gets removed. In this case, you still want a good primary stat if you want to dish out as much damage as possible, so it remains something of importance (albeit, not critical importance). Move secondary bonuses to the primary stat (a rogue shifts Dex mod squares instead of Cha mod squares) and the primary becomes just as important as before. Admittedly, that means essentially getting rid of secondary stats (though I'm not so sure that would be a terrible thing).</p><p></p><p>2) Divorce ability scores from combat capability completely; they don't affect damage or hp or initiative, just skill checks. You'd choose your ability scores based on what skills you want to be best at, and as long as skill selection is balanced, so are ability scores.</p><p></p><p>3) Remove ability scores from the game completely. While they're a nice customizing feature, historically they've never been well balanced. Traditionally, Charisma has been a dump stat for most classes, and has never measured up to stats like Dexterity (defenses, initiative, and ranged attacks) or Constitution (bonus hp, resistance to harm from things like poison).</p><p></p><p>There are probably more approaches, but those are the three that spring to mind.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5715959, member: 53980"] I don't think it's as critical as you're making it out to be. There are a few different possible approaches. 1) Only the attack bonus gets removed. In this case, you still want a good primary stat if you want to dish out as much damage as possible, so it remains something of importance (albeit, not critical importance). Move secondary bonuses to the primary stat (a rogue shifts Dex mod squares instead of Cha mod squares) and the primary becomes just as important as before. Admittedly, that means essentially getting rid of secondary stats (though I'm not so sure that would be a terrible thing). 2) Divorce ability scores from combat capability completely; they don't affect damage or hp or initiative, just skill checks. You'd choose your ability scores based on what skills you want to be best at, and as long as skill selection is balanced, so are ability scores. 3) Remove ability scores from the game completely. While they're a nice customizing feature, historically they've never been well balanced. Traditionally, Charisma has been a dump stat for most classes, and has never measured up to stats like Dexterity (defenses, initiative, and ranged attacks) or Constitution (bonus hp, resistance to harm from things like poison). There are probably more approaches, but those are the three that spring to mind. [/QUOTE]
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What needs to be fixed in 5E?
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