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General Tabletop Discussion
*Dungeons & Dragons
What needs to be fixed in 5E?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5716294" data-attributes="member: 82106"><p>In other words ancient societies saw those people with a natural power over others as having a special gift from God. We all know what it is, and we've all seen people that have it. Define it however you want, it is what people have when they speak and other people follow them freely. </p><p></p><p>Really, pardon the use of the word 'will' but go back and read the argument and forget about the one word that you are free to change to whatever word pleases you, the point is the same, you can come up with an explanation for any stat giving you an attack bonus.</p><p></p><p>And NO, some stats should not be relegated to nothing. Remember too, in the original game, the REAL game was name level and then cha mattered a LOT. You weren't running around hacking on stuff all the time, there was a whole miniatures TT war gaming side of it all. I think 4e has actually done a pretty nice job of letting you portray a really nice variety of character concepts, and part of that is you can do MOST things in some fashion with the majority of possible stat allocations. </p><p></p><p>I don't really see a huge reason why different character concepts shouldn't be able to use their mind to control their sword (swordmage) or let the will of their god flow directly into their weapon and strike with it (avenger) or confuse, blind, and destroy the mind of my enemy with 'force of personality' using magic (bard). The majority of classes STILL use the most typical stat anyway. You have almost all your melee fighting guys using str, except rogues using dex, and then your one or two oddball ones like avenger and then monk, but how many of them are outlandish? I think I've justified swordmage and avenger already.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5716294, member: 82106"] In other words ancient societies saw those people with a natural power over others as having a special gift from God. We all know what it is, and we've all seen people that have it. Define it however you want, it is what people have when they speak and other people follow them freely. Really, pardon the use of the word 'will' but go back and read the argument and forget about the one word that you are free to change to whatever word pleases you, the point is the same, you can come up with an explanation for any stat giving you an attack bonus. And NO, some stats should not be relegated to nothing. Remember too, in the original game, the REAL game was name level and then cha mattered a LOT. You weren't running around hacking on stuff all the time, there was a whole miniatures TT war gaming side of it all. I think 4e has actually done a pretty nice job of letting you portray a really nice variety of character concepts, and part of that is you can do MOST things in some fashion with the majority of possible stat allocations. I don't really see a huge reason why different character concepts shouldn't be able to use their mind to control their sword (swordmage) or let the will of their god flow directly into their weapon and strike with it (avenger) or confuse, blind, and destroy the mind of my enemy with 'force of personality' using magic (bard). The majority of classes STILL use the most typical stat anyway. You have almost all your melee fighting guys using str, except rogues using dex, and then your one or two oddball ones like avenger and then monk, but how many of them are outlandish? I think I've justified swordmage and avenger already. [/QUOTE]
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What needs to be fixed in 5E?
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