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General Tabletop Discussion
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What needs to be fixed in 5E?
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<blockquote data-quote="KarinsDad" data-source="post: 5723945" data-attributes="member: 2011"><p>Another thing that kind of bugs me is the plethora of the same type of concept being used for multiple different classes. For example, how many sword swinging arcane classes do we really need?</p><p></p><p>We currently have hexblade, swordmage, bladesinger, and bard. Yes, they gave them different roles and abilities, but it's just slightly different flavors of the same concept.</p><p></p><p></p><p>Wizard and Sorcerer are just two different (typically) stand in the back and blast arcane casters (and yes, the Wizard does have the option to not be a blaster, but I've rarely seen one in practice that doesn't do at least a little of it). One got the easier and more frequent Invisibility, the other got the easier and more frequent Fly. They often feel very similar, even considering that they have different roles and power focuses.</p><p></p><p></p><p>The one thing that I really liked about the Barbarian when he first came out was that he was predisposed to carrying a two handed weapon. That made him feel different than other strikers. Then, the Slayer came out and the Barbarian didn't seem quite so unique anymore as every Slayer that I saw in the game (and I saw quite a few) were using two handed weapons.</p><p></p><p>The Slayer became the new Barbarian and I only once saw a Barbarian ever played again since the release of the Slayer (I designed a Hybrid Barbarian|Paladin for my wife, but if I hadn't, I wouldn't have ever seen one).</p><p></p><p></p><p>Rogue and Thief? Do we really need two of them? How many different flavors of Ranger are there?</p><p></p><p></p><p>I really do wish that WotC would beef up the uniqueness of each class more for 5E and decrease the number of similar watered down classes, and decrease the number of overall classes. Stop releasing new similar classes, just to print more splat books.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5723945, member: 2011"] Another thing that kind of bugs me is the plethora of the same type of concept being used for multiple different classes. For example, how many sword swinging arcane classes do we really need? We currently have hexblade, swordmage, bladesinger, and bard. Yes, they gave them different roles and abilities, but it's just slightly different flavors of the same concept. Wizard and Sorcerer are just two different (typically) stand in the back and blast arcane casters (and yes, the Wizard does have the option to not be a blaster, but I've rarely seen one in practice that doesn't do at least a little of it). One got the easier and more frequent Invisibility, the other got the easier and more frequent Fly. They often feel very similar, even considering that they have different roles and power focuses. The one thing that I really liked about the Barbarian when he first came out was that he was predisposed to carrying a two handed weapon. That made him feel different than other strikers. Then, the Slayer came out and the Barbarian didn't seem quite so unique anymore as every Slayer that I saw in the game (and I saw quite a few) were using two handed weapons. The Slayer became the new Barbarian and I only once saw a Barbarian ever played again since the release of the Slayer (I designed a Hybrid Barbarian|Paladin for my wife, but if I hadn't, I wouldn't have ever seen one). Rogue and Thief? Do we really need two of them? How many different flavors of Ranger are there? I really do wish that WotC would beef up the uniqueness of each class more for 5E and decrease the number of similar watered down classes, and decrease the number of overall classes. Stop releasing new similar classes, just to print more splat books. [/QUOTE]
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