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What needs to be fixed in 5E?
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<blockquote data-quote="KarinsDad" data-source="post: 5724065" data-attributes="member: 2011"><p>Again, even these aren't that dissimilar, especially considering how often extra damage boosts happen. The Barbarian decides to add extra damage with a Daily for most of an encounter and the Slayer decides to add extra damage for multiple rounds using Encounter powers. Fluff-wise, it's easy to swap one with the other. Even raging doesn't have to be raging. The player could fluff it as precision striking in vulnerable areas. Both classes mostly do a lot of damage. Both classes are often charge monkeys.</p><p></p><p>To me, a significant mechanical difference is like a Swordmage who teleports across the board and gets in an extra attack to do extra damage. It's not the same foe. It changes the tactics of the encounter when the PC is physically moved across the board. Even an Avenger with two attack rolls vs. one is more dissimilar mechanically because he hits more often for less damage.</p><p></p><p>Barbarian vs. Slayer extra damage and extra abilities? Potatoes, potatoes. They are dissimilar enough to be called different classes, but similar enough that the Slayer can almost be considered a Barbarian replacement class. The Scale armor vs. Hide armor issue is one example. The Slayer doesn't have to dedicate an ability score to AC, so he has an edge in ability score design (and is hence, more desirable to some players).</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5724065, member: 2011"] Again, even these aren't that dissimilar, especially considering how often extra damage boosts happen. The Barbarian decides to add extra damage with a Daily for most of an encounter and the Slayer decides to add extra damage for multiple rounds using Encounter powers. Fluff-wise, it's easy to swap one with the other. Even raging doesn't have to be raging. The player could fluff it as precision striking in vulnerable areas. Both classes mostly do a lot of damage. Both classes are often charge monkeys. To me, a significant mechanical difference is like a Swordmage who teleports across the board and gets in an extra attack to do extra damage. It's not the same foe. It changes the tactics of the encounter when the PC is physically moved across the board. Even an Avenger with two attack rolls vs. one is more dissimilar mechanically because he hits more often for less damage. Barbarian vs. Slayer extra damage and extra abilities? Potatoes, potatoes. They are dissimilar enough to be called different classes, but similar enough that the Slayer can almost be considered a Barbarian replacement class. The Scale armor vs. Hide armor issue is one example. The Slayer doesn't have to dedicate an ability score to AC, so he has an edge in ability score design (and is hence, more desirable to some players). [/QUOTE]
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