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What needs to be fixed in 5E?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5724528" data-attributes="member: 82106"><p>Yeah, the tricky part is that either way if your stat doesn't ever change once you build the character you're pretty much almost guaranteed to want to max out your primary attack stat, you'll never get another chance.</p><p></p><p>You could do it as your stat NEVER applies directly to your attacks at all and just defines the absolute max bonus you can ever get, which you then have to acquire with feats etc. STILL, you'll just want to slap a 20 in there. </p><p></p><p>I think the better approach would be to simply cap non-level bonus for all attacks at some arbitrary number like +8 or something, and then allow your stat to apply as well as feats, proficiency, etc. That way you gain a decent amount by jacking your attack stat, but it isn't the ONLY way to get to max accuracy, which is basically something every single character is going to want to hit sooner or later.</p><p></p><p>Its a bit complicated, but it would produce the desired result. Whatever feats you use to fill in are STILL going to be basically mandatory though. I can think of a few ways to at least make that interesting, but it isn't going to be a lot different from how things are now really. The main advantage being you cap the variance between builds. Some characters will be more accurate starting off, but eventually everyone catches up.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5724528, member: 82106"] Yeah, the tricky part is that either way if your stat doesn't ever change once you build the character you're pretty much almost guaranteed to want to max out your primary attack stat, you'll never get another chance. You could do it as your stat NEVER applies directly to your attacks at all and just defines the absolute max bonus you can ever get, which you then have to acquire with feats etc. STILL, you'll just want to slap a 20 in there. I think the better approach would be to simply cap non-level bonus for all attacks at some arbitrary number like +8 or something, and then allow your stat to apply as well as feats, proficiency, etc. That way you gain a decent amount by jacking your attack stat, but it isn't the ONLY way to get to max accuracy, which is basically something every single character is going to want to hit sooner or later. Its a bit complicated, but it would produce the desired result. Whatever feats you use to fill in are STILL going to be basically mandatory though. I can think of a few ways to at least make that interesting, but it isn't going to be a lot different from how things are now really. The main advantage being you cap the variance between builds. Some characters will be more accurate starting off, but eventually everyone catches up. [/QUOTE]
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What needs to be fixed in 5E?
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