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What needs to be fixed in 5E?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5724697" data-attributes="member: 82106"><p>I don't see any point to V shaped classes personally. Paladin should have been STR based and cleric WIS based, pure and simple. Warlocks could have been CHA based with variable secondaries, etc. V shaped classes were just a mistake and I personally see no reason for that. </p><p></p><p>OTOH if weapon choice determines attack stat then you can build what you want to build. There's no reason why you can't build a STR/DEX fighter that is capable of wielding a bow as ably as he wields a sword for instance. </p><p></p><p>I'm not sure what you mean by 'distorted' either. You're going to have good stats and not-so-good stats, that's just the nature of the game and always has been. Heroes are generally the best of the best, and a strong fighter or an agile fighter will be that. NPCs might be lesser warriors and not so strong, PCs are the most gifted and what they're gifted at is what benefits them at their archetype. </p><p></p><p>The thing is, suppose you built your fighter with a 14 STR, and I built mine with an 18 STR, wouldn't I EXPECT to gain a benefit from that. There's no system you're going to dream up where that isn't going to be the player's expectation. It is kind of inescapable. I agree that there's plenty of scope to have different builds use different stats. OTOH maybe such different builds deserve to be classes too. There are plenty of choices and I'm not entirely certain what the ideal result is EXACTLY, but one way or another putting your stats where they most count is always going to be optimum.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5724697, member: 82106"] I don't see any point to V shaped classes personally. Paladin should have been STR based and cleric WIS based, pure and simple. Warlocks could have been CHA based with variable secondaries, etc. V shaped classes were just a mistake and I personally see no reason for that. OTOH if weapon choice determines attack stat then you can build what you want to build. There's no reason why you can't build a STR/DEX fighter that is capable of wielding a bow as ably as he wields a sword for instance. I'm not sure what you mean by 'distorted' either. You're going to have good stats and not-so-good stats, that's just the nature of the game and always has been. Heroes are generally the best of the best, and a strong fighter or an agile fighter will be that. NPCs might be lesser warriors and not so strong, PCs are the most gifted and what they're gifted at is what benefits them at their archetype. The thing is, suppose you built your fighter with a 14 STR, and I built mine with an 18 STR, wouldn't I EXPECT to gain a benefit from that. There's no system you're going to dream up where that isn't going to be the player's expectation. It is kind of inescapable. I agree that there's plenty of scope to have different builds use different stats. OTOH maybe such different builds deserve to be classes too. There are plenty of choices and I'm not entirely certain what the ideal result is EXACTLY, but one way or another putting your stats where they most count is always going to be optimum. [/QUOTE]
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What needs to be fixed in 5E?
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