Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What needs to be fixed in 5E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crazy Jerome" data-source="post: 5725162" data-attributes="member: 54877"><p>I was advocating precisely that, earlier. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p> </p><p>I do like the way it then fits to use Abdul's idea of connecting the stat benefits to weapons instead of classes/races. That is, one of the ways you get to buy up Dex is by using a "Dex" weapon, such as a dagger. Or rather, learning more about using such weapons, which is selecting feats, powers, and class abilities that apply to them.</p><p> </p><p>I'd also like to see this tied into skills, though it gets a bit trickier there. You have to have concrete picks on skills, over the course of time that you want the ability scores to increase. 3E Ranks are too fiddly for that (and not that I would want to go back to them), but an occasional skill focus might be too coarse. It might simply be that hitting certain thresholds in skills gives you a bonus in the relevant stat. Get Athletics to +5, gain a +1 Str. Doesn't matter if you got it fast with training, or slow with the +1/2 per level increase. This might replace those general stat bumps.</p><p> </p><p>Note that the skills need not necessarily grant bonuses at the same thresholds. This allows some balancing between stats that have more skills than others, without having to jump through a bunch of hoops to make it work out. Or maybe they do use the same thresholds, and the bonuses from weapons, magic, and the like fit in well with skills.</p><p> </p><p>For a semi-wacky variant, you do all of this and still keep the first 4E tying of stats to attack bonuses. (That is, each stat is well represented, but there are no feats to switch a Str-based power to a Dex-based power, and such.) Then adjust the normal progression of attack bonuses in the rest of the system to account for this. In effect, you are baking in a certain amount of niche protection. The guy that decides to build up Str with his weapons has to commit a certain amount of his choices to that, to get a good enough Str to have the attack bonus where he wants it. I think this would probably cause more trouble than it was worth, having gone to the effort to be able to cut the link between attack bonus and stats. But if niche protection was diminished too much, this is one way to get some of it back.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5725162, member: 54877"] I was advocating precisely that, earlier. :D I do like the way it then fits to use Abdul's idea of connecting the stat benefits to weapons instead of classes/races. That is, one of the ways you get to buy up Dex is by using a "Dex" weapon, such as a dagger. Or rather, learning more about using such weapons, which is selecting feats, powers, and class abilities that apply to them. I'd also like to see this tied into skills, though it gets a bit trickier there. You have to have concrete picks on skills, over the course of time that you want the ability scores to increase. 3E Ranks are too fiddly for that (and not that I would want to go back to them), but an occasional skill focus might be too coarse. It might simply be that hitting certain thresholds in skills gives you a bonus in the relevant stat. Get Athletics to +5, gain a +1 Str. Doesn't matter if you got it fast with training, or slow with the +1/2 per level increase. This might replace those general stat bumps. Note that the skills need not necessarily grant bonuses at the same thresholds. This allows some balancing between stats that have more skills than others, without having to jump through a bunch of hoops to make it work out. Or maybe they do use the same thresholds, and the bonuses from weapons, magic, and the like fit in well with skills. For a semi-wacky variant, you do all of this and still keep the first 4E tying of stats to attack bonuses. (That is, each stat is well represented, but there are no feats to switch a Str-based power to a Dex-based power, and such.) Then adjust the normal progression of attack bonuses in the rest of the system to account for this. In effect, you are baking in a certain amount of niche protection. The guy that decides to build up Str with his weapons has to commit a certain amount of his choices to that, to get a good enough Str to have the attack bonus where he wants it. I think this would probably cause more trouble than it was worth, having gone to the effort to be able to cut the link between attack bonus and stats. But if niche protection was diminished too much, this is one way to get some of it back. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What needs to be fixed in 5E?
Top