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What needs to be fixed in 5E?
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<blockquote data-quote="KarinsDad" data-source="post: 5725764" data-attributes="member: 2011"><p>Taking this back a step, I designed a D&D like game system decades ago where the PC would buy components for spells. Fire. Cold. Range. Wall. Multi-target. etc.</p><p></p><p>The components added together so that the more components added, the less chance the PC had to hit with the spell. So, the PC could cast simple spells with few components and they would often hit and do damage. But, casting complex spells required more experience, hit less often, but did more amazing things.</p><p></p><p>There were even some computer games in the late 80s that did something similar as characters leveled up and unlocked more "boons" that made their powers more versatile or powerful.</p><p></p><p></p><p>The concept that PCs could acquire keywords for their powers as they level up that unlock more powers is interesting. Adding that to the concept that most "damaging" powers are the equivalent of a "basic attack" with some extra added benefit allows for a long list of powers selectable, but with little in the way of additional text on the character sheet.</p><p></p><p>Powers with more keywords are more powerful or have stronger additional effects or both.</p><p></p><p></p><p>Basic Attack: 1d8+stat</p><p>Cold: Basic Attack and the target is Slowed.</p><p>Charm: Basic Attack and the target is at -2 to hit.</p><p></p><p>Or whatever.</p><p></p><p></p><p>Not that all powers should work this way. Encounters and Dailies might work differently. But, this would allow for a longer list of At Will weaker powers with minor additional effects as PC levels up.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5725764, member: 2011"] Taking this back a step, I designed a D&D like game system decades ago where the PC would buy components for spells. Fire. Cold. Range. Wall. Multi-target. etc. The components added together so that the more components added, the less chance the PC had to hit with the spell. So, the PC could cast simple spells with few components and they would often hit and do damage. But, casting complex spells required more experience, hit less often, but did more amazing things. There were even some computer games in the late 80s that did something similar as characters leveled up and unlocked more "boons" that made their powers more versatile or powerful. The concept that PCs could acquire keywords for their powers as they level up that unlock more powers is interesting. Adding that to the concept that most "damaging" powers are the equivalent of a "basic attack" with some extra added benefit allows for a long list of powers selectable, but with little in the way of additional text on the character sheet. Powers with more keywords are more powerful or have stronger additional effects or both. Basic Attack: 1d8+stat Cold: Basic Attack and the target is Slowed. Charm: Basic Attack and the target is at -2 to hit. Or whatever. Not that all powers should work this way. Encounters and Dailies might work differently. But, this would allow for a longer list of At Will weaker powers with minor additional effects as PC levels up. [/QUOTE]
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What needs to be fixed in 5E?
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